void Start() { speed = Running.BASE_SPEED; //Debug.Log("!!!!!!!!!"+speed.ToString()); playerPhysics = GetComponent <PlayerPhysics>(); anim = GetComponent <Animator>(); }
void Start() { speed = Running.BASE_SPEED; playerPhysics = GetComponent <PlayerPhysics>(); anim = GetComponent <Animator>(); keytype = 0; key = 0; jump = false; }
void Start() { speed = Running.BASE_SPEED; playerPhysics = GetComponent<PlayerPhysics>(); anim = GetComponent<Animator>(); keytype = 0; key = 0; jump = false; }
void Start() { playerPhysics = GetComponent <PlayerPhysics>(); anim = GetComponent <Animator>(); }
void Start() { playerPhysics = GetComponent<PlayerPhysics>(); anim = GetComponent<Animator>(); }
void Start() { speed = Running.BASE_SPEED; //Debug.Log("!!!!!!!!!"+speed.ToString()); playerPhysics = GetComponent<PlayerPhysics>(); anim = GetComponent<Animator>(); }