void Start()
 {
     speed = Running.BASE_SPEED;
     //Debug.Log("!!!!!!!!!"+speed.ToString());
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
 }
Esempio n. 2
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 void Start()
 {
     speed         = Running.BASE_SPEED;
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
     keytype       = 0;
     key           = 0;
     jump          = false;
 }
 void Start()
 {
     speed = Running.BASE_SPEED;
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
     keytype = 0;
     key = 0;
     jump = false;
 }
Esempio n. 4
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 void Start()
 {
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
 }
 void Start()
 {
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
 }
 void Start()
 {
     speed = Running.BASE_SPEED;
     //Debug.Log("!!!!!!!!!"+speed.ToString());
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
 }