void Start()
 {
     speed = Running.BASE_SPEED;
     //Debug.Log("!!!!!!!!!"+speed.ToString());
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
 }
Beispiel #2
0
 void Start()
 {
     speed         = Running.BASE_SPEED;
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
     keytype       = 0;
     key           = 0;
     jump          = false;
 }
 void Start()
 {
     speed = Running.BASE_SPEED;
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
     keytype = 0;
     key = 0;
     jump = false;
 }
Beispiel #4
0
 void Start()
 {
     playerPhysics = GetComponent <PlayerPhysics>();
     anim          = GetComponent <Animator>();
 }
 void Start()
 {
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
 }
 void Start()
 {
     speed = Running.BASE_SPEED;
     //Debug.Log("!!!!!!!!!"+speed.ToString());
     playerPhysics = GetComponent<PlayerPhysics>();
     anim = GetComponent<Animator>();
 }