/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { state = State.mainMenuScreen; flashScreen = new FlashScreen(Content, GraphicsDevice, Window); mainMenuScreen = new MainMenuScreen(Content, GraphicsDevice, Window, graphics); resolutionScreen = new ResolutionScreen(Content, GraphicsDevice, Window, graphics); gameScreen = new GameScreen(Content, GraphicsDevice, Window); flashScreen.Initialize(); mainMenuScreen.Initialize(); resolutionScreen.Initialize(); mainMenuScreen.getGameScreen(gameScreen); base.Initialize(); }