コード例 #1
0
ファイル: Game1.cs プロジェクト: kuolius/PlatformerGame
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            switch (state)
            {
            case State.flashScreen:
                flashScreen.Update(out state);
                break;

            case State.mainMenuScreen:
                mainMenuScreen.Update(out state, null, resolutionScreen);

                break;

            case State.resolutionScreen:
                resolutionScreen.Update(out state, mainMenuScreen, null);

                break;

            case State.gameScreen:
                if (IsActive)
                {
                    gameScreen.Update();
                }
                break;

            case State.exit:
                Exit();
                break;
            }



            base.Update(gameTime);
        }