/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); switch (state) { case State.flashScreen: flashScreen.Draw(); break; case State.mainMenuScreen: mainMenuScreen.Draw(); break; case State.resolutionScreen: resolutionScreen.Draw(); break; case State.gameScreen: gameScreen.Draw(); break; } base.Draw(gameTime); }