public void OnClickHost() { SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX); DataManager.instance.localPlayerName = nameInput.text; lobbyManager.StartHost(); DataManager.instance.gameState = DataManager.GameState.charSelection; }
public void OnClickHost() { if (achivementController.GetPlayer() != null) { lobbyManager.StartHost(); } }
public void OnClickHost() { GetComponentInParent <NetworkDiscovery>().Initialize(); lobbyManager.StartHost(); GetComponentInParent <NetworkDiscovery>().StartAsServer(); }
public void OnClickHost() { _callback = () => { NetServerSingleton.Instance.StartServer(); _lobbyManager.networkPort = NetServer.DefaultPort; _lobbyManager.StartHost(); }; _gameTypeSelect.gameObject.SetActive(true); }
public void OnClickHost() { if (!MainMenuManager.isMultiplayerButtonClicked) { return; } MainMenuManager.isPlayerConnected = true; otherCanvasAnimator.Play("Host_Join"); lobbyManager.StartHost(); }
public void OnClickStartConnection() { if (typeClient.isOn) { lobbyManager.StartHost(); } else { OnClickJoin(); } }
public void OnClickHost() { /* * if (Time.time < lobbyManager.startTime + 90f) * { * lobbyManager.infoPanel.Display("Please wait while loading.\n" + (int)(lobbyManager.startTime + 90f - Time.time) + " seconds left.", "Close", null); + return; + } */ lobbyManager.minPlayers = 1; lobbyManager.maxPlayers = 1; lobbyManager.prematchCountdown = 3f; lobbyManager.networkAddress = "localhost"; //ipInput.text; lobbyManager.StartHost(); }
public void Host() { try { //End point using the server ip and port number IPEndPoint serverAddress = new IPEndPoint(SERVER_IP, PORT_NO2); // TCP spcket type used for the connection Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //connect to the AWS server client.Connect(serverAddress); //send the details to AWS send(client); //start a lobby as you will be the host of the new game lobbyManager.StartHost(); } catch (Exception) { //if the connection fails, simply used for debugging Debug.Log("Failed to Connect to Server"); } }
public void OnClickHost() { lobbyManager.StartHost(); this.transform.parent.Find("TopPanel").Find("StatusInfo").GetComponent <Text> ().text = Network.player.ipAddress; }
public void OnClickHost() { Audio.Play("Click"); lobbyManager.StartHost(); }
public void OnClickSoloMatch() { lobbyManager.topPanel.ToggleVisibility(true); lobbyManager.StartHost(); lobbyManager.OnStartSolo(); }
public void OnClickHost() { lobbyManager.StartHost(); ClickManager.instance.enableLevel = true; }
public void OnClickHost() { //ChooseScene.SetActive (true); lobbyManager.StartHost(); }
public void OnClickHost() { print("host"); lobbyManager.StartHost(); }
public void OnClickHost() { lobbyManager.StartHost(); blanksSelecter.SetActive(true); }
public void OnClickHost() { lobbyManager.StartHost(); m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu); }
public void OnClickHost() { FunDebug.Log("OnClickHost()"); lobbyManager.StartHost(); }
public void OnClickHost() { m_gameInited = true; lobbyManager.StartHost(); DisableMenuScene(); }
public void OnClickHost() { lobbyManager.StartHost(); }
public void OnClickHost() { lobbyManager.StartHost(); shareSettings(); }
public void OnClickHost() { lobbyManager.StartHost(); lobbyManager.SetServerInfo("Hosting", lobbyManager.networkAddress); }
public void OnClickHost() { IP = Network.player.ipAddress; Debug.Log("Host" + IP); lobbyManager.StartHost(); }