public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu); }
public void OnClickJoin(LanConnectionInfo match) { NDiscovery.instance.StopDiscovery(); lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = match.ipAddress; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX); DataManager.instance.localPlayerName = nameInput.text; lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickHotJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; Network.Connect(lobbyManager.networkAddress, 7777); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); //Debug.LogError("goto: " + lobbyManager.networkAddress); }
public void OnClickJoin() { Debug.Log("clienta se encuntra conectado"); //se abre panel lobby lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin(string ip) { //Change the canvas to lobby panel lobbyManager.ChangeTo(lobbyPanel); //if an ip address is called as a parameter of this method assume //that the connection should be made with this ip //if not then use the IP address typed in by the user if (ip != null) { lobbyManager.networkAddress = ip; } else { //this will retreive the text from the input field //the user can enter any ip address here. //must enter a local network IP address if on the same network lobbyManager.networkAddress = ipInput.text; } //Start a client connection lobbyManager.StartClient(); //stops the client from using callback later lobbyManager.backDelegate = lobbyManager.StopClientClbk; //show a connecting menu, so the user knows its connecting //This will fail or timeout if the ipaddress is abandoned or incorrect lobbyManager.DisplayIsConnecting(); //connect using the network address lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); _gGame_Name.SetActive(true); _gMenu_Name.SetActive(false); _gSer_Name.SetActive(true); _gRoom_Panel.SetActive(true); _gRoom_Game_Name.SetActive(true); }
public void OnClickLogin() { bool not_ready = string.IsNullOrEmpty(addressInput.text) || string.IsNullOrEmpty(portInput.text) || string.IsNullOrEmpty(userIdInput.text); if (not_ready) { infoPanel.infoText.fontSize = 30; infoPanel.Display("Please fill in the required fields.", "close", null); return; } lobbyManager.networkAddress = addressInput.text; PlayerPrefs.SetString("server_ip", addressInput.text); PlayerPrefs.SetString("server_port", portInput.text); PlayerPrefs.SetString("user_id", userIdInput.text); ushort port = ushort.Parse(portInput.text); PongManager.instance.StartClient(addressInput.text, port, userIdInput.text); lobbyManager.SetServerInfo("Connecting...", addressInput.text); }
public void OnClickJoin() { /* * if (Time.time < lobbyManager.startTime + 45f) * { * lobbyManager.infoPanel.Display("Please wait while loading.\n" + (int)(lobbyManager.startTime + 45f - Time.time) + " seconds left.", "Close", null); + return; + } */ lobbyManager.ChangeTo(lobbyPanel); lobbyManager.minPlayers = 2; lobbyManager.maxPlayers = 5; lobbyManager.prematchCountdown = 5f; lobbyManager.networkAddress = "uriel.upnl.org"; //ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnGUIMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (matches.Count == 0) { string roomName = GameObject.Find("UserDetailsInfo").GetComponent <LogonManager>().GetUsername(); if (roomName == "") { roomName = "emptyRoom"; } lobbyManager.matchMaker.CreateMatch( roomName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); return; } noServerFound.SetActive(false); foreach (Transform t in serverListRect) { Destroy(t.gameObject); } for (int i = 0; i < matches.Count; ++i) { if (matches[0].currentSize == 1) //one player in game { lobbyManager.matchMaker.JoinMatch(matches[i].networkId, "", "", "", 0, 0, lobbyManager.OnMatchJoined); return; } } ++currentPage; RequestPage(currentPage); }
public void OnClickJoin() { if (!MainMenuManager.isMultiplayerButtonClicked) { return; } MainMenuManager.isPlayerConnected = true; otherCanvasAnimator.Play("Host_Join"); lobbyManager.ChangeTo(lobbyPanel); if (ipInput.Equals(string.Empty)) { ipInput.text = "localhost"; } lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickCreateMatchmakingGame() { roomName = "Room " + Random.Range(100, 1000).ToString(); RoomNameDisplay.text = roomName; lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( roomName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); SendImageButton.GetComponentInChildren <Text> ().text = "Send\nImage"; loadImage(v.imageData, v.width, v.height); }
public void OnClickHost() { lobbyManager.StartHost(); lobbyManager.SetServerInfo("Hosting", lobbyManager.networkAddress); }