public IContainer Process(XmlNode node, Action<UserInterfaceBehaviourEvent, object> eventCallback, out Action<XmlNode, IContainer> processChild) { var listView = new ListView(); listView.SelectedItemChanged += (sender, args) => { eventCallback(UserInterfaceBehaviourEvent.SelectedItemChanged, listView); }; processChild = (xmlNode, container) => { listView.AddChild(container); }; return listView; }
public MultiplayerWorld(ISkin skin) { this.Entities = new List<IEntity>(); this.m_ServersListView = new ListView(); this.m_ServersListView.AddChild(new ServerListItem { Text = "Loading servers...", Valid = false }); this.m_ServersListView.SelectedItemChanged += this.ServersListViewOnSelectedItemChanged; var backButton = new Button { Text = "Back" }; backButton.Click += (sender, args) => this.m_GameContext.SwitchWorld<TitleWorld>(); var buttonContainer = new HorizontalContainer(); buttonContainer.AddChild(new EmptyContainer(), "*"); buttonContainer.AddChild(backButton, "100"); buttonContainer.AddChild(new EmptyContainer(), "*"); var verticalContainer = new VerticalContainer(); verticalContainer.AddChild(new EmptyContainer(), "*"); verticalContainer.AddChild(this.m_ServersListView, "370"); verticalContainer.AddChild(new EmptyContainer(), "10"); verticalContainer.AddChild(buttonContainer, "24"); verticalContainer.AddChild(new EmptyContainer(), "*"); var horizontalContainer = new HorizontalContainer(); horizontalContainer.AddChild(new EmptyContainer(), "*"); horizontalContainer.AddChild(verticalContainer, "300"); horizontalContainer.AddChild(new EmptyContainer(), "*"); var canvas = new Canvas(); canvas.SetChild(horizontalContainer); this.m_CanvasEntity = new CanvasEntity(skin, canvas); this.m_QueryServersThread = new Thread(this.QueryServers) { Name = "Query Servers", IsBackground = true }; this.m_QueryServersThread.Start(); }
/// <summary> /// The draw list view. /// </summary> /// <param name="context"> /// The context. /// </param> /// <param name="layout"> /// The layout. /// </param> /// <param name="listView"> /// The list view. /// </param> public void DrawListView(IRenderContext context, Rectangle layout, ListView listView) { this.DrawSunken(context, layout); }
public void DrawListView(IRenderContext context, Rectangle layout, ListView listView) { this.DrawUIBackground(context, layout); this.DrawUIBorder(context, layout, Side.Top); this.DrawUIBorder(context, layout, Side.Bottom); this.DrawUIBorder(context, layout, Side.Left); this.DrawUIBorder(context, layout, Side.Right); this.DrawUICorner(context, layout, Corner.TopLeft); this.DrawUICorner(context, layout, Corner.TopRight); this.DrawUICorner(context, layout, Corner.BottomLeft); this.DrawUICorner(context, layout, Corner.BottomRight); }