public TCPProcessCmdResults OnResponse(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, int nID, byte[] data, int count, out TCPOutPacket tcpOutPacket) { tcpOutPacket = null; try { string[] fields = new UTF8Encoding().GetString(data, 0, count).Split(new char[] { ':' }); if (fields == null || fields.Length <= 2) { return(TCPProcessCmdResults.RESULT_FAILED); } int roleId = Convert.ToInt32(fields[0]); int index = Convert.ToInt32(fields[1]); GameClient client = GameManager.ClientMgr.FindClient(socket); if (KuaFuManager.getInstance().ClientCmdCheckFaild(nID, client, ref roleId)) { LogManager.WriteLog(LogTypes.Error, string.Format("根据RoleID定位GameClient对象失败, CMD={0}, Client={1}, RoleID={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket, false), roleId), null, true); return(TCPProcessCmdResults.RESULT_FAILED); } if (index < 0 || index >= 2) { LogManager.WriteLog(LogTypes.Error, string.Format("角色返回敏感数据索引错误,roleid={0}, rolename={1}, index={2}", roleId, client.ClientData.RoleName, index), null, true); return(TCPProcessCmdResults.RESULT_FAILED); } lock (client.InterestingData) { InterestingData.Item item = client.InterestingData.itemArray[index]; if (item != null) { item.LastResponseMs = TimeUtil.NOW(); item.ResponseCount++; if (index == 0) { this._CheckSpeed(client, item, fields); } } } } catch { } return(TCPProcessCmdResults.RESULT_OK); }
public static TCPProcessCmdResults ProcessMarryAutoReject(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, int nID, byte[] data, int count, out TCPOutPacket tcpOutPacket) { tcpOutPacket = null; string cmdData = null; try { cmdData = new UTF8Encoding().GetString(data, 0, count); } catch (Exception) { LogManager.WriteLog(LogTypes.Error, string.Format("解析指令字符串错误, CMD={0}, Client={1}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket, false)), null, true); return(TCPProcessCmdResults.RESULT_FAILED); } try { string[] fields = cmdData.Split(new char[] { ':' }); if (fields.Length != 2) { LogManager.WriteLog(LogTypes.Error, string.Format("指令参数个数错误, CMD={0}, Client={1}, Recv={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket, false), fields.Length), null, true); return(TCPProcessCmdResults.RESULT_FAILED); } int roleID = Convert.ToInt32(fields[0]); int autoReject = Convert.ToInt32(fields[1]); GameClient client = GameManager.ClientMgr.FindClient(socket); if (KuaFuManager.getInstance().ClientCmdCheckFaild(nID, client, ref roleID)) { LogManager.WriteLog(LogTypes.Error, string.Format("根据RoleID定位GameClient对象失败, CMD={0}, Client={1}, RoleID={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket, false), roleID), null, true); return(TCPProcessCmdResults.RESULT_FAILED); } MarryResult result = MarryLogic.MarryAutoReject(client, autoReject); string strcmd = string.Format("{0}:{1}", (int)result, client.ClientData.MyMarriageData.byAutoReject); tcpOutPacket = TCPOutPacket.MakeTCPOutPacket(pool, strcmd, nID); return(TCPProcessCmdResults.RESULT_DATA); } catch (Exception ex) { DataHelper.WriteFormatExceptionLog(ex, "ProcessMarryPartyCancel", false, false); } return(TCPProcessCmdResults.RESULT_FAILED); }
public static TCPProcessCmdResults ProcessMarryDivorce(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, int nID, byte[] data, int count, out TCPOutPacket tcpOutPacket) { tcpOutPacket = null; string cmdData = null; try { cmdData = new UTF8Encoding().GetString(data, 0, count); } catch (Exception) //解析错误 { LogManager.WriteLog(LogTypes.Error, string.Format("解析指令字符串错误, CMD={0}, Client={1}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket))); return(TCPProcessCmdResults.RESULT_FAILED); } try { string[] fields = cmdData.Split(':'); if (fields.Length != 2) { LogManager.WriteLog(LogTypes.Error, string.Format("指令参数个数错误, CMD={0}, Client={1}, Recv={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket), fields.Length)); return(TCPProcessCmdResults.RESULT_FAILED); } int roleID = Convert.ToInt32(fields[0]); int divorceType = Convert.ToInt32(fields[1]); GameClient client = GameManager.ClientMgr.FindClient(socket); if (null == client || client.ClientData.RoleID != roleID) { LogManager.WriteLog(LogTypes.Error, string.Format("根据RoleID定位GameClient对象失败, CMD={0}, Client={1}, RoleID={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(socket), roleID)); return(TCPProcessCmdResults.RESULT_FAILED); } MarryResult result = MarryDivorce(client, (MarryDivorceType)divorceType); string strcmd = string.Format("{0}", (int)result); tcpOutPacket = TCPOutPacket.MakeTCPOutPacket(pool, strcmd, nID); return(TCPProcessCmdResults.RESULT_DATA); } catch (Exception ex) { DataHelper.WriteFormatExceptionLog(ex, "ProcessMarryPartyCancel", false); } return(TCPProcessCmdResults.RESULT_FAILED); }