public PillageFarmItemData(int index, MS2C_PvpPillageResult data) { this.index = (ulong)((long)index); this.mData = data; }
public static void ShowPillageResult(bool win, MS2C_PvpPillageResult data) { GUIPillageResultScene.PillageResultWin = win; GUIPillageResultScene.PillageResultData = data; GameUIManager.mInstance.ChangeSession<GUIPillageResultScene>(null, false, false); }
protected override void OnPreDestroyGUI() { GUIPillageResultScene.PillageResultData = null; base.StopAllCoroutines(); Globals.Instance.BackgroundMusicMgr.StopGameClearSound(); }
private IEnumerator ShowContentAnimation(bool win, MS2C_PvpPillageResult data) { return null; //GUIPillageResultScene.<ShowContentAnimation>c__Iterator85 <ShowContentAnimation>c__Iterator = new GUIPillageResultScene.<ShowContentAnimation>c__Iterator85(); //<ShowContentAnimation>c__Iterator.data = data; //<ShowContentAnimation>c__Iterator.win = win; //<ShowContentAnimation>c__Iterator.<$>data = data; //<ShowContentAnimation>c__Iterator.<$>win = win; //<ShowContentAnimation>c__Iterator.<>f__this = this; //return <ShowContentAnimation>c__Iterator; }