public PillageFarmItemData(int index, MS2C_PvpPillageResult data)
 {
     this.index = (ulong)((long)index);
     this.mData = data;
 }
 public static void ShowPillageResult(bool win, MS2C_PvpPillageResult data)
 {
     GUIPillageResultScene.PillageResultWin = win;
     GUIPillageResultScene.PillageResultData = data;
     GameUIManager.mInstance.ChangeSession<GUIPillageResultScene>(null, false, false);
 }
 protected override void OnPreDestroyGUI()
 {
     GUIPillageResultScene.PillageResultData = null;
     base.StopAllCoroutines();
     Globals.Instance.BackgroundMusicMgr.StopGameClearSound();
 }
 private IEnumerator ShowContentAnimation(bool win, MS2C_PvpPillageResult data)
 {
     return null;
     //GUIPillageResultScene.<ShowContentAnimation>c__Iterator85 <ShowContentAnimation>c__Iterator = new GUIPillageResultScene.<ShowContentAnimation>c__Iterator85();
     //<ShowContentAnimation>c__Iterator.data = data;
     //<ShowContentAnimation>c__Iterator.win = win;
     //<ShowContentAnimation>c__Iterator.<$>data = data;
     //<ShowContentAnimation>c__Iterator.<$>win = win;
     //<ShowContentAnimation>c__Iterator.<>f__this = this;
     //return <ShowContentAnimation>c__Iterator;
 }