public virtual void play(GameController.Side s) { //initPosition (); gameObject.tag = "magic"; animator = GetComponent<Animator> (); timeElapsed = 0.0f; renderer.sortingOrder = 10; gameObject.SetActive (true); //Debug.Log (animator); animator.SetBool ("play", true); side = s; if (s == GameController.Side.rightSide) { transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x),transform.localScale.y,transform.localScale.z); }else{ transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x),transform.localScale.y,transform.localScale.z); } }
public void setBetray(bool b) { if (b) { if(side==GameController.Side.leftSide){ side = GameController.Side.rightSide; //int idx = ctrl.leftEntities.IndexOf(this); ctrl.leftEntities.Remove(this); ctrl.rightEntities.Add(this); }else{ side = GameController.Side.leftSide; ctrl.rightEntities.Remove(this); ctrl.leftEntities.Add(this); } targetEnemy = null; }else{ if(side==GameController.Side.leftSide){ side = GameController.Side.rightSide; //int idx = ctrl.leftEntities.IndexOf(this); ctrl.leftEntities.Remove(this); ctrl.rightEntities.Add(this); }else{ side = GameController.Side.leftSide; ctrl.rightEntities.Remove(this); ctrl.leftEntities.Add(this); } targetEnemy = null; } }