protected internal override void Read(OnlineReader Sender) { ServerIP = Sender.ReadString(); ServerPort = Sender.ReadInt32(); CommunicationServerIP = Sender.ReadString(); CommunicationServerPort = Sender.ReadInt32(); }
protected internal override void Read(OnlineReader Sender) { RoomName = Sender.ReadString(); RoomType = Sender.ReadString(); RoomSubtype = Sender.ReadString(); MaxNumberOfPlayer = Sender.ReadInt32(); }
protected internal override void Read(OnlineReader Sender) { ClientID = Sender.ReadString(); ClientName = Sender.ReadString(); Spectator = Sender.ReadBoolean(); ClientInfo = Sender.ReadByteArray(); }
protected internal override void Read(OnlineReader Sender) { GroupID = Sender.ReadString(); Date = Sender.ReadString(); Message = Sender.ReadString(); MessageColor = Sender.ReadByte(); }
protected internal override void Read(OnlineReader Sender) { GroupID = Sender.ReadString(); int MessageCount = Sender.ReadInt32(); for (int M = 0; M < MessageCount; ++M) { string Date = Sender.ReadString(); string Message = Sender.ReadString(); byte MessageColor = Sender.ReadByte(); ListChatHistory.Add(new ChatManager.ChatMessage(DateTime.Parse(Date, DateTimeFormatInfo.InvariantInfo), Message, (ChatManager.MessageColors)MessageColor)); } }
protected internal override void Read(OnlineReader Sender) { GroupID = Sender.ReadString(); GroupName = Sender.ReadString(); ClientID = Sender.ReadString(); ClientName = Sender.ReadString(); ClientToInviteID = Sender.ReadString(); CommunicationServerIP = Sender.ReadString(); CommunicationServerPort = Sender.ReadInt32(); }
protected internal override void Read(OnlineReader Sender) { RoomID = Sender.ReadString(); }
protected internal override void Read(OnlineReader Sender) { RoomID = Sender.ReadString(); RemoteIP = Sender.ReadString(); RemotePort = Sender.ReadInt32(); }
protected internal override void Read(OnlineReader Sender) { GroupID = Sender.ReadString(); SaveLogs = Sender.ReadBoolean(); }
protected internal override void Read(OnlineReader Sender) { GroupID = Sender.ReadString(); GroupName = Sender.ReadString(); }
protected internal override void Read(OnlineReader Sender) { Login = Sender.ReadString(); Password = Sender.ReadString(); }
protected internal override void Read(OnlineReader Sender) { CurrentDifficulty = Sender.ReadString(); MissionPath = Sender.ReadString(); }
protected internal override void Read(OnlineReader Sender) { RoomID = Sender.ReadString(); ArrayGameData = Sender.ReadByteArray(); }
protected internal override void Read(OnlineReader Sender) { NewMasterIP = Sender.ReadString(); }