//Call this to check if there are enough of a certain colored spore public bool SporesAvailable(Enums.SporeColors sporeColor, int amount) { bool available = false; switch (sporeColor) { case Enums.SporeColors.red: if (amount + _pendingRedSpores <= _redSporeCount) { available = true; _pendingRedSpores = amount; } break; case Enums.SporeColors.green: if (amount + _pendingGreenSpores <= _greenSporeCount) { available = true; _pendingGreenSpores = amount; } break; case Enums.SporeColors.blue: if (amount + _pendingBlueSpores <= _blueSporeCount) { available = true; _pendingBlueSpores = amount; } break; } return(available); }
//Call this to add a certain colored spore public void AddSpores(Enums.SporeColors sporeColor, int amount) { switch (sporeColor) { case Enums.SporeColors.red: _redSporeCount += amount; break; case Enums.SporeColors.green: _greenSporeCount += amount; break; case Enums.SporeColors.blue: _blueSporeCount += amount; break; } SetSporeText(); }
//Call this to use a certain colored spore public void ConsumeSpores(Enums.SporeColors sporeColor, int amount) { switch (sporeColor) { case Enums.SporeColors.red: _redSporeCount -= amount; //_redSporeText.text = "x" + _redSporeCount; break; case Enums.SporeColors.green: _greenSporeCount -= amount; //_greenSporeText.text = "x" + _greenSporeCount; break; case Enums.SporeColors.blue: _blueSporeCount -= amount; //_blueSporeText.text = "x" + _blueSporeCount; break; } SetSporeText(); ResetPending(); }
public void SporeClick(string colorString) { //Don't start filling the potion if it's already filling or it's full! if (isFilling || potionSlider.value > 0.55f) { return; } //Determine the color of the spore to be added Color color = Color.white; Enums.SporeColors sporeColor = Enums.SporeColors.red; switch (colorString) { case "red": color = redColor; sporeColor = Enums.SporeColors.red; break; case "green": color = greenColor; sporeColor = Enums.SporeColors.green; break; case "blue": color = blueColor; sporeColor = Enums.SporeColors.blue; break; } //Make sure we have enough spores to add to the potion if (GameController.instance.sporeSystem.SporesAvailable(sporeColor, sporeCost)) { potionColors[colorIndex++] = sporeColor; StartCoroutine(FillingPotion(color)); } }