/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Globals.largeurFenetre = Window.ClientBounds.Width; Globals.hauteurFenetre = Window.ClientBounds.Height; Globals.Random = new Random(); Globals.IsAgainstIA = false; //Construction des sprites b1 = new Balle(1); b2 = new Balle(2); j1 = new Raquette(1); j2 = new Raquette(2); briques = new List <Brique>(); for (int i = 0; i < nbBriques; i++) { briques.Add(new Brique()); } //Initialisation des sprites b1.Initialize(); b2.Initialize(); j1.Initialize(); j2.Initialize(); foreach (Brique brique in briques) { brique.Initialize(); } //Initialisation du jeu base.Initialize(); }