public void BallPaddleIntersect() { if (players[0].GetUpperPaddleBounds().Intersects(ball.GetBallBounce())) { ball.UpperRightPadCollision(); padEffect.Play(); } if (players[0].GetLowerPaddleBounds().Intersects(ball.GetBallBounce())) { ball.LowerRightPadCollision(); padEffect.Play(); } if (players[0].GetUpperPaddleBounds().Intersects(ball.GetBallBounce())) { ball.UpperLeftPadCollision(); padEffect.Play(); } if (players[0].GetLowerPaddleBounds().Intersects(ball.GetBallBounce())) { ball.LowerLeftPadCollision(); padEffect.Play(); } //if (player2.GetUpperPaddleBounds().Intersects(ball.GetBallBounce())) //{ // ball.UpperRightPadCollision(); // padEffect.Play(); //} //if (player2.GetLowerPaddleBounds().Intersects(ball.GetBallBounce())) //{ // ball.LowerRightPadCollision(); // padEffect.Play(); //} //if (player.GetUpperPaddleBounds().Intersects(ball.GetBallBounce())) //{ // ball.UpperLeftPadCollision(); // padEffect.Play(); //} //if (player.GetLowerPaddleBounds().Intersects(ball.GetBallBounce())) //{ // ball.LowerLeftPadCollision(); // padEffect.Play(); //} }