/// <summary> /// Update/refresh the game lements like move ball and rackets /// </summary> public void Update() { ball.Move(watch.Elapsed.TotalSeconds, speed); var racket = rightActive == true ? rightRacket : leftRacket; if (Up) { racket.Move(watch.Elapsed.TotalSeconds, Racket.Direction.Top); } if (Down) { racket.Move(watch.Elapsed.TotalSeconds, Racket.Direction.Bot); } #region collisions Status = ball.isCollidingWall(gameRenderSize); checkColision(ball, leftRacket, Racket.Direction.Left); checkColision(ball, rightRacket, Racket.Direction.Right); if (gameRenderSize.Width - ball.Position.X < 450 && ball.dx > 0 && !calc) { Ball.calc(this, ball.Clone(), rightRacket, Racket.Direction.Right); calc = true; } #endregion string log = string.Format("Ball({0}/{1}); Rack({2}/{3}/{4})", ball.Position.X, ball.Position.Y, leftRacket.Position.X, leftRacket.Position.Y, leftRacket.Size.Height); watch.Restart(); }