コード例 #1
0
        public Map(int Offset, GBAROM ROM, int CurrentBank, int CurrentMap)
        {
            offset = Offset;
            originROM = ROM;
            currentBank = (byte)CurrentBank;
            currentMap = (byte)CurrentMap;
            rawHeaderOrig = originROM.GetData(offset, 0x1C);
            rawHeader = (byte[])rawHeaderOrig.Clone();

            LoadMapHeaderFromRaw();

            if (Program.mapLayouts.ContainsKey(mapLayoutIndex))
                layout = Program.mapLayouts[mapLayoutIndex];
            else
            {
                Program.mapLayoutNotFoundCount++;
                if (mapLayoutIndex > Program.maxLayout)
                {
                    Program.maxLayout = mapLayoutIndex;
                }
            }
        }
コード例 #2
0
 private void WriteLayoutData(MapLayout layout)
 {
     PGMEBackend.Program.isEdited = true;
     layout.WriteLayoutHeaderToRaw();
     hexViewerRawLayoutHeader.ByteProvider = new DynamicByteProvider(layout.rawHeader, true, false, false);
 }
コード例 #3
0
        private void LoadHeaderTabLayoutHeader(MapLayout mapLayout)
        {
            hexViewerRawLayoutHeader.ByteProvider = new DynamicByteProvider(mapLayout.rawHeader, true, false, false);
            hexNumberBoxHeaderTabBorderPointer.Text = (mapLayout.borderBlocksPointer + 0x8000000).ToString("X8");
            hexNumberBoxHeaderTabMapPointer.Text = (mapLayout.mapDataPointer + 0x8000000).ToString("X8");
            hexNumberBoxHeaderTabGlobalTilesetPointer.Text = (mapLayout.globalTilesetPointer + 0x8000000).ToString("X8");
            hexNumberBoxHeaderTabLocalTilesetPointer.Text = (mapLayout.localTilesetPointer + 0x8000000).ToString("X8");

            tbHeaderTabMapWidth.Text = mapLayout.layoutWidth.ToString();
            tbHeaderTabMapHeight.Text = mapLayout.layoutHeight.ToString();

            if (PGMEBackend.Program.currentGame.RomType == "FRLG")
            {
                tbHeaderTabBorderWidth.Text = mapLayout.borderWidth.ToString();
                tbHeaderTabBorderHeight.Text = mapLayout.borderHeight.ToString();
                tbHeaderTabBorderWidth.Enabled = true;
                tbHeaderTabBorderHeight.Enabled = true;
            }
            else
            {
                tbHeaderTabBorderWidth.Text = string.Empty;
                tbHeaderTabBorderHeight.Text = string.Empty;
                tbHeaderTabBorderWidth.Enabled = false;
                tbHeaderTabBorderHeight.Enabled = false;
            }
        }
コード例 #4
0
        public static int LoadMap(object map)
        {
            if (isEdited)
            {
                string result = UnsavedChangesDialog();
                if (result == "Yes")
                    SaveMap();
                else if (result == "No")
                {
                    if(currentMap != null)
                        currentMap.Revert();
                    currentLayout.Revert();
                }
                else if (result == "Cancel")
                    return 1;
                isEdited = false;
            }

            Stopwatch loadTime = new Stopwatch();
            UndoManager.Clear();
            loadTime.Start();

            mainGUI.EnableControlsOnMapLoad();
            if (currentLayout != null)
            {
                currentLayout.Unload();
            }

            if (map is Map)
            {
                currentMap = (Map)map;
                currentLayout = ((Map)map).layout;
            }
            else if (map is MapLayout)
            {
                currentMap = null;
                currentLayout = (MapLayout)map;
            }

            mainGUI.LoadMap(map);

            //Stop timer
            loadTime.Stop();

            TimeSpan ts = loadTime.Elapsed;
            string elapsedTime = ts.Seconds + "." + (ts.Milliseconds / 10);

            mainGUI.SetTitleText(programTitle + " | " + currentFileName + " | " + ((currentMap != null) ? currentMap.name : currentLayout.name));
            mainGUI.SetLoadingStatus(string.Format(rmInternalStrings.GetString("MapLoadedStatus"), (currentMap != null) ? currentMap.name : currentLayout.name, elapsedTime));
            return 0;
        }
コード例 #5
0
        public static void LoadROM(string filename)
        {
            if (ROM.Edited || isEdited)
            {
                string result = ShowMessageBox(rmInternalStrings.GetString("UnsavedChanges"), rmInternalStrings.GetString("UnsavedChangesTitle"), "YesNoCancel", "Warning");
                if (result == "Yes")
                    SaveROM();
                else if (result == "Cancel")
                    return;
            }

            Stopwatch loadTime = new Stopwatch();
            loadTime.Start();

            //Put all loading code between here and "Stop timer" comment

            if (OpenROM(filename) == 0)
            {
                isEdited = false;

                mainGUI.AddRecentFile(filename);
                currentFilePath = filename;
                currentFileName = Path.GetFileName(filename);

                // You gotta initialize it all backwards so you can reference it
                loadExceptions = new List<Exception>();
                maxLayout = 0;
                mapLayoutNotFoundCount = 0;
                mainGUI.ClearMapNodes();
                extraLayoutsLoaded = false;
                currentLayout = null;

                mapTilesets = new SortedDictionary<int, MapTileset>();
                mapLayouts = new Dictionary<int, MapLayout>();
                LoadMapLayouts();
                LoadMapNames();
                LoadMapBanks();

                mainGUI.EnableControlsOnROMLoad();
                mainGUI.LoadMapNodes();
                currentGame.Songs = Config.musicLists.Songs[currentGame.RomType];
                mainGUI.LoadHeaderTabDropdowns();

                //Stop timer
                loadTime.Stop();

                TimeSpan ts = loadTime.Elapsed;
                string elapsedTime = ts.Seconds + "." + ts.Milliseconds;

                mainGUI.SetTitleText(programTitle + " | " + currentFileName);
                mainGUI.SetLoadingStatus(string.Format(rmInternalStrings.GetString("ROMLoadedStatus"), currentFileName, elapsedTime));

                //Oh goodie, all the errors

                foreach (Exception ex in loadExceptions)
                {
                    if (ex is TilesetLoadErrorException)
                        ShowMessageBox(ex.Message, rmInternalStrings.GetString("CouldNotReadTilesetTitle"), "OK", "Warning");
                    else if (ex is MapLayoutLoadErrorException)
                        ShowMessageBox(ex.Message, rmInternalStrings.GetString("CouldNotReadTilesetTitle"), "OK", "Warning");
                }

                if (mapLayoutNotFoundCount > 0)
                    ShowMessageBox(string.Format(rmInternalStrings.GetString("CouldNotFindLayout"), mapLayoutNotFoundCount), rmInternalStrings.GetString("CouldNotFindLayoutTitle"), "OK", "Warning");

            }
            else
            {
                loadTime.Stop();
            }
        }
コード例 #6
0
        public void Initialize(MapLayout mapLayout)
        {
            image = new Bitmap[16];

            //layout = new MapLayout(mapDataPointer, ROM);

            //name = "[" + currentBank.ToString("X2") + ", " + currentMap.ToString("X2") + "] " + Program.mapNames[mapNameIndex].Name;

            int width = 128;
            int height = Program.currentGame.MainTSSize * 8;
            int palSpace = 6;
            if (Program.currentGame.RomType == "FRLG")
                palSpace = 7;
            if ((isSecondary & 1) == 0)
                height = Program.currentGame.LocalTSSize * 8;

            if (mapLayout.globalTileset != null)
                for (int i = 0; i < palSpace; i++)
                    image[i] = Graphics.ImageManipulator.imageLoader(Program.ROM, imagePointer, mapLayout.globalTileset.imagePalsPointer + i * 32, width, height, (isCompressed & 1) == 1, false, true);

            if (mapLayout.localTileset != null)
                for (int i = palSpace; i < 13; i++)
                    image[i] = Graphics.ImageManipulator.imageLoader(Program.ROM, imagePointer, mapLayout.localTileset.imagePalsPointer + i * 32, width, height, (isCompressed & 1) == 1, false, true);

            for (int i = 13; i < 16; i++)
                image[i] = Graphics.ImageManipulator.imageLoader(Program.ROM, imagePointer, 0, width, height, (isCompressed & 1) == 1, false, true);

            tileSheets = new Spritesheet[16];
            for (int i = 0; i < 16; i++)
                if(image[i] != null)
                    tileSheets[i] = Spritesheet.Load(image[i], 8, 8);
        }