/// <summary> /// Resolves the dependencies needed for this instance to work. /// </summary> protected override void ResolveDependencies() { base.ResolveDependencies(); this.leftJoystick = this.EntityManager.Find<Joystick>("leftJoystick"); this.rightJoystick = this.EntityManager.Find<Joystick>("rightJoystick"); this.bulletEmiter = this.EntityManager.Find<BulletEmiter>("bulletEmiter"); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); // Background Entity background = new Entity() .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.LeftEdge, Y = WaveServices.ViewportManager.TopEdge, DrawOrder = 1f, XScale = (WaveServices.ViewportManager.ScreenWidth / 1024) / WaveServices.ViewportManager.RatioX, YScale = (WaveServices.ViewportManager.ScreenHeight / 768) / WaveServices.ViewportManager.RatioY, }) .AddComponent(new Sprite(Directories.Textures + "background.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.Opaque)); EntityManager.Add(background); // Player this.player = new Player("player", new Vector2(WaveServices.ViewportManager.VirtualWidth / 2, WaveServices.ViewportManager.VirtualHeight / 2)); EntityManager.Add(this.player); // Bullets pool this.bulletEmiter = new BulletEmiter("bulletEmiter"); EntityManager.Add(this.bulletEmiter); // Enemy pool this.enemyEmiter = new EnemyEmiter("EnemyEmiter"); EntityManager.Add(this.enemyEmiter); // Left Joystick RectangleF leftArea = new RectangleF(0, 0, WaveServices.ViewportManager.VirtualWidth / 2f, WaveServices.ViewportManager.VirtualHeight); this.leftJoystick = new Joystick("leftJoystick", leftArea); EntityManager.Add(this.leftJoystick); // Right Joystick RectangleF rightArea = new RectangleF(WaveServices.ViewportManager.VirtualWidth / 2, 0, WaveServices.ViewportManager.VirtualWidth / 2f, WaveServices.ViewportManager.VirtualHeight); this.rightJoystick = new Joystick("rightJoystick", rightArea); EntityManager.Add(this.rightJoystick); // Create Menu this.CreateMenuUI(); // Create GameOver this.CreateGameOver(); // CreateHUBUI this.hubPanel = new HubPanel(); EntityManager.Add(this.hubPanel); // Scene behavior this.AddSceneBehavior(new DebugSceneBehavior(), SceneBehavior.Order.PostUpdate); this.AddSceneBehavior(new GamePlaySceneBehavior(), SceneBehavior.Order.PostUpdate); // Music this.musicInfo = new MusicInfo(Directories.Sounds + "ninjaMusic.mp3"); WaveServices.MusicPlayer.Play(this.musicInfo); WaveServices.MusicPlayer.Volume = 0.8f; WaveServices.MusicPlayer.IsRepeat = true; this.CurrentState = States.Menu; }