public GamepadComponent_MenuAxis GetMenuAxis(GamepadMenuAxisId id) { return(menu_axises.GetValue(id)); }
protected GamepadComponent_MenuAxis CreateMenuAxis(GamepadMenuAxisId id, InputAtomLockType lock_type = InputAtomLockType.Zeroed) { return(RegisterMenuAxis(new GamepadComponent_MenuAxis(id, lock_type))); }
public GamepadComponent_MenuAxis(GamepadMenuAxisId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { menu_value = new MenuRepeater <int>(); }