public static void Cull(CullMode cullMode) { if (_cull != cullMode) { switch (cullMode) { case CullMode.CullClockwiseFace: GL11.FrontFace(All11.Ccw); GL11.CullFace(All11.Back); GL11.Enable(All11.CullFace); break; case CullMode.CullCounterClockwiseFace: GL11.FrontFace(All11.Cw); GL11.CullFace(All11.Back); GL11.Enable(All11.CullFace); break; case CullMode.None: GL11.Disable(All11.CullFace); break; } _cull = cullMode; } }