/// <summary> /// </summary> /// <param name="disposeManagedResources"> </param> protected override void dispose(bool disposeManagedResources) { if (!IsDisposed) { if (disposeManagedResources) { OpenGL.DeleteBuffers(1, ref this._bufferId); GLESConfig.GlCheckError(this); } } // If it is available, make the call to the // base class's Dispose(Boolean) method base.dispose(disposeManagedResources); }