public GLESHardwareIndexBuffer(HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer) : base(manager, type, numIndices, usage, false, useShadowBuffer) { if (type == IndexType.Size32) { throw new AxiomException("32 bit hardware buffers are not allowed in OpenGL ES."); } if (!useShadowBuffer) { throw new AxiomException("Only support with shadowBuffer"); } OpenGL.GenBuffers(1, ref this._bufferId); GLESConfig.GlCheckError(this); if (this._bufferId == 0) { throw new AxiomException("Cannot create GL index buffer"); } OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId); GLESConfig.GlCheckError(this); OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, GLESHardwareBufferManager.GetGLUsage(usage)); GLESConfig.GlCheckError(this); }
internal void GenerateBuffer <T>() where T : struct, IVertexType { var vd = VertexDeclaration.FromType(_type); _size = vd.VertexStride * ((T[])_buffer).Length; All11 bufferUsage = (_bufferUsage == BufferUsage.WriteOnly) ? All11.StaticDraw : All11.DynamicDraw; GL11.GenBuffers(1, out _bufferStore); GL11.BindBuffer(All11.ArrayBuffer, _bufferStore); GL11.BufferData <T>(All11.ArrayBuffer, (IntPtr)_size, (T[])_buffer, bufferUsage); }
/// <summary> /// </summary> protected override void UpdateFromShadow() { if (useShadowBuffer && shadowUpdated && !suppressHardwareUpdate) { var srcData = shadowBuffer.Lock(lockStart, lockSize, BufferLocking.ReadOnly); OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId); GLESConfig.GlCheckError(this); var srcPtr = new IntPtr(srcData.Ptr); // Update whole buffer if possible, otherwise normal if (lockStart == 0 && lockSize == sizeInBytes) { OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), srcPtr, GLESHardwareBufferManager.GetGLUsage(usage)); GLESConfig.GlCheckError(this); } else { OpenGL.BufferSubData(All.ElementArrayBuffer, new IntPtr(lockStart), new IntPtr(lockSize), srcPtr); GLESConfig.GlCheckError(this); } shadowBuffer.Unlock(); shadowUpdated = false; } }
/// <summary> /// </summary> /// <param name="offset"> </param> /// <param name="length"> </param> /// <param name="src"> </param> /// <param name="discardWholeBuffer"> </param> public override void WriteData(int offset, int length, BufferBase src, bool discardWholeBuffer) { OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId); GLESConfig.GlCheckError(this); // Update the shadow buffer if (useShadowBuffer) { var destData = shadowBuffer.Lock(offset, length, discardWholeBuffer ? BufferLocking.Discard : BufferLocking.Normal); Memory.Copy(src, destData, length); shadowBuffer.Unlock(); } var srcPtr = src.Ptr; if (offset == 0 && length == sizeInBytes) { OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), ref srcPtr, GLESHardwareBufferManager.GetGLUsage(usage)); GLESConfig.GlCheckError(this); } else { if (discardWholeBuffer) { OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, GLESHardwareBufferManager.GetGLUsage(usage)); GLESConfig.GlCheckError(this); } // Now update the real buffer OpenGL.BufferSubData(All.ElementArrayBuffer, new IntPtr(offset), new IntPtr(length), ref srcPtr); GLESConfig.GlCheckError(this); } if (src.Ptr != srcPtr) { LogManager.Instance.Write("[GLES2] HardwareIndexBuffer.WriteData - buffer pointer modified by GL.BufferData."); } }
/// <summary> /// </summary> /// <param name="offset"> </param> /// <param name="length"> </param> /// <param name="locking"> </param> /// <returns> </returns> protected override BufferBase LockImpl(int offset, int length, BufferLocking locking) { All access = 0; if (isLocked) { throw new AxiomException("Invalid attempt to lock an index buffer that has already been locked"); } BufferBase retPtr = null; if (length < MapBufferThreshold) { retPtr = ((GLESHardwareBufferManager)HardwareBufferManager.Instance).AllocateScratch(length); if (retPtr != null) { this._lockedToScratch = true; this._scratchOffset = offset; this._scratchSize = length; this._scratchPtr = retPtr; this._scratchUploadOnUnlock = (locking != BufferLocking.ReadOnly); if (locking != BufferLocking.Discard) { this.ReadData(offset, length, retPtr); } } } else { throw new AxiomException("Invalid Buffer lockSize"); } if (retPtr == null) { OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId); GLESConfig.GlCheckError(this); // Use glMapBuffer if (locking == BufferLocking.Discard) { OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, GLESHardwareBufferManager.GetGLUsage(usage)); GLESConfig.GlCheckError(this); } if ((usage & BufferUsage.WriteOnly) != 0) { access = All.WriteOnlyOes; } IntPtr pBuffer = OpenGLOES.MapBuffer(All.ElementArrayBuffer, access); GLESConfig.GlCheckError(this); if (pBuffer == IntPtr.Zero) { throw new AxiomException("Index Buffer: Out of memory"); } unsafe { // return offset retPtr = BufferBase.Wrap(pBuffer, sizeInBytes); } this._lockedToScratch = false; } isLocked = true; return(retPtr); }