/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="proxyOffset"></param> /// <param name="configSource"></param> /// <param name="clientServer"> </param> /// <returns></returns> protected Scene SetupScene (RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager (); List<IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules<IClientNetworkServer> (); List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer> (); foreach (IClientNetworkServer clientServer in clientServers) { foreach (int port in regionInfo.UDPPorts) { IClientNetworkServer copy = clientServer.Copy (); copy.Initialise (port, m_configSource, circuitManager); allClientServers.Add (copy); } } Scene scene = new Scene (); scene.AddModuleInterfaces (m_openSimBase.ApplicationRegistry.GetInterfaces ()); scene.Initialize (regionInfo, circuitManager, allClientServers); return scene; }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name = "regionInfo"></param> /// <param name = "proxyOffset"></param> /// <param name = "configSource"></param> /// <param name = "clientServer"> </param> /// <returns></returns> protected IScene SetupScene(RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List <IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules <IClientNetworkServer>(); List <IClientNetworkServer> allClientServers = new List <IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { foreach (int port in regionInfo.UDPPorts) { IClientNetworkServer copy = clientServer.Copy(); copy.Initialise(port, m_configSource, circuitManager); allClientServers.Add(copy); } } Scene scene = new Scene(); scene.AddModuleInterfaces(m_openSimBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, circuitManager, allClientServers); return(scene); }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="proxyOffset"></param> /// <param name="configSource"></param> /// <param name="clientServer"> </param> /// <returns></returns> protected Scene SetupScene(RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager(); IPAddress listenIP = regionInfo.InternalEndPoint.Address; if (!IPAddress.TryParse(regionInfo.InternalEndPoint.Address.ToString(), out listenIP)) { listenIP = IPAddress.Parse("0.0.0.0"); } uint port = (uint)regionInfo.InternalEndPoint.Port; string ClientstackDll = m_config.Configs["Startup"].GetString("ClientStackPlugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); IClientNetworkServer clientServer = AuroraModuleLoader.LoadPlugin <IClientNetworkServer> (Util.BasePathCombine(ClientstackDll)); clientServer.Initialise( listenIP, ref port, 0, regionInfo.m_allow_alternate_ports, m_config, circuitManager); regionInfo.InternalEndPoint.Port = (int)port; Scene scene = new Scene(); scene.AddModuleInterfaces(m_OpenSimBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, circuitManager, clientServer); StartModules(scene); m_clientServers.Add(clientServer); //Do this here so that we don't have issues later when startup complete messages start coming in m_localScenes.Add(scene); return(scene); }
/// <summary> /// Use the asset set information at path to load assets /// </summary> /// <param name = "path"></param> /// <param name = "assets"></param> protected void LoadLibraries(string iarFileName) { RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene) m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(UUID.Zero, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { MainConsole.Instance.Warn("Creating user " + m_service.LibraryOwnerName); m_MockScene.UserAccountService.CreateUser(m_service.LibraryOwner, m_service.LibraryOwnerName, "", ""); uinfo = m_MockScene.UserAccountService.GetUserAccount(UUID.Zero, m_service.LibraryOwner); m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } if (m_MockScene.InventoryService.GetRootFolder(m_service.LibraryOwner) == null) m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetFolderFolders(uinfo.PrincipalID, UUID.Zero); #if (!ISWIN) bool alreadyExists = false; foreach (InventoryFolderBase folder in rootFolders) { if (folder.Name == iarFileName) { alreadyExists = true; break; } } #else bool alreadyExists = rootFolders.Any(folder => folder.Name == iarFileName); #endif if (alreadyExists) { MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Found previously loaded iar file {0}, ignoring.", iarFileName); return; } MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Loading iar file {0}", iarFileName); InventoryFolderBase rootFolder = m_MockScene.InventoryService.GetRootFolder(uinfo.PrincipalID); if (null == rootFolder) { //We need to create the root folder, otherwise the IAR freaks m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); try { List<InventoryNodeBase> nodes = new List<InventoryNodeBase>(archread.Execute(true)); if (nodes.Count == 0) return; InventoryFolderBase f = (InventoryFolderBase) nodes[0]; TraverseFolders(nodes[0].ID, m_MockScene); //This is our loaded folder //Fix the name for later f.Name = iarFileName; f.ParentID = UUID.Zero; //f.Type = (int)AssetType.RootFolder; m_MockScene.InventoryService.UpdateFolder(f); } catch (Exception e) { MainConsole.Instance.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace); } finally { archread.Close(); } }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="proxyOffset"></param> /// <param name="configSource"></param> /// <param name="clientServer"> </param> /// <returns></returns> protected Scene SetupScene(RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager(); IPAddress listenIP = regionInfo.InternalEndPoint.Address; if (!IPAddress.TryParse(regionInfo.InternalEndPoint.Address.ToString(), out listenIP)) listenIP = IPAddress.Parse("0.0.0.0"); uint port = (uint)regionInfo.InternalEndPoint.Port; string ClientstackDll = m_config.Configs["Startup"].GetString("ClientStackPlugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); IClientNetworkServer clientServer = AuroraModuleLoader.LoadPlugin<IClientNetworkServer> (Util.BasePathCombine(ClientstackDll)); clientServer.Initialise( listenIP, ref port, 0, regionInfo.m_allow_alternate_ports, m_config, circuitManager); regionInfo.InternalEndPoint.Port = (int)port; Scene scene = new Scene (); scene.AddModuleInterfaces (m_OpenSimBase.ApplicationRegistry.GetInterfaces ()); scene.Initialize (regionInfo, circuitManager, clientServer); StartModules(scene); m_clientServers.Add(clientServer); //Do this here so that we don't have issues later when startup complete messages start coming in m_localScenes.Add(scene); return scene; }
public void FinishedStartup() { m_log.InfoFormat("[DefaultInventoryToIARConverter]: start"); string IARName = "DefaultInventory.iar"; IniConfigSource iniSource = null; try { iniSource = new IniConfigSource("DefaultInventory/Inventory.ini", Nini.Ini.IniFileType.AuroraStyle); } catch { } IConfig libConfig = m_config.Configs["DefaultAssetsIARCreator"]; if (libConfig == null) libConfig = iniSource.Configs["DefaultAssetsIARCreator"]; if (libConfig != null) { if (!libConfig.GetBoolean("Enabled", false)) return; IARName = libConfig.GetString("NameOfIAR", IARName); } else return; m_service = m_registry.RequestModuleInterface<ILibraryService>(); RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene)m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } m_log.InfoFormat("[DefaultInventoryToIARConverter]: 1"); UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { uinfo = new UserAccount(m_service.LibraryOwner); uinfo.Name = m_service.LibraryOwnerName; //m_MockScene.InventoryService.CreateUserInventory(m_service.LibraryOwner, false); m_log.InfoFormat("[DefaultInventoryToIARConverter]: 1,1"); m_Database = DataManager.RequestPlugin<IInventoryData>(); m_log.InfoFormat("[DefaultInventoryToIARConverter]: 1,2"); if(m_Database == null) m_log.InfoFormat("[DefaultInventoryToIARConverter]: m_Database == null"); InventoryFolderBase newFolder = new InventoryFolderBase { Name = "My Inventory", Type = 9, Version = 1, ID = new UUID("00000112-000f-0000-0000-000100bba000"), Owner = m_service.LibraryOwner, ParentID = UUID.Zero }; m_log.InfoFormat("[DefaultInventoryToIARConverter]: 1,3"); m_Database.StoreFolder(newFolder); m_log.InfoFormat("[DefaultInventoryToIARConverter]: 1,4"); } m_log.InfoFormat("[DefaultInventoryToIARConverter]: 2"); List<AssetBase> assets = new List<AssetBase> (); if (m_MockScene.InventoryService != null) { //Add the folders to the user's inventory InventoryCollection i = m_MockScene.InventoryService.GetFolderContent (m_service.LibraryOwner, UUID.Zero); if (i != null) { foreach (InventoryItemBase item in i.Items) { AssetBase asset = m_MockScene.RequestModuleInterface<IAssetService> ().Get (item.AssetID.ToString ()); if (asset != null) { assets.Add (asset); m_log.InfoFormat("[DefaultInventoryToIARConverter]: added asset"); } } } else m_log.InfoFormat("[DefaultInventoryToIARConverter]: i == null"); } m_log.InfoFormat("[DefaultInventoryToIARConverter]: 3"); InventoryFolderBase rootFolder = null; List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetRootFolders (m_service.LibraryOwner); foreach (InventoryFolderBase folder in rootFolders) { m_log.InfoFormat("folder name {0}", folder.Name); //if (folder.Name == "My Inventory") // continue; rootFolder = folder; break; } m_log.InfoFormat("[DefaultInventoryToIARConverter]: 4"); if (rootFolder != null) { //Save the IAR of the default assets InventoryArchiveWriteRequest write = new InventoryArchiveWriteRequest (Guid.NewGuid (), null, m_MockScene, uinfo, "/", new GZipStream (new FileStream (IARName, FileMode.Create), CompressionMode.Compress), true, rootFolder, assets); write.Execute (); } else { m_log.InfoFormat("[DefaultInventoryToIARConverter]: rootFolder == null"); } m_log.InfoFormat("[DefaultInventoryToIARConverter]: end"); }
public void Start(IConfigSource config, IRegistryCore registry) { string IARName = "DefaultInventory.iar"; IniConfigSource iniSource = null; try { iniSource = new IniConfigSource("DefaultInventory/Inventory.ini", Nini.Ini.IniFileType.AuroraStyle); } catch { } IConfig libConfig = config.Configs["DefaultAssetsIARCreator"]; if (libConfig == null) libConfig = iniSource.Configs["DefaultAssetsIARCreator"]; if (libConfig != null) { if (!libConfig.GetBoolean("Enabled", false)) return; IARName = libConfig.GetString("NameOfIAR", IARName); } else return; m_service = registry.RequestModuleInterface<ILibraryService>(); RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (registry is IScene) m_MockScene = (IScene)registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(UUID.Zero, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { uinfo = new UserAccount(m_service.LibraryOwner); uinfo.Name = m_service.LibraryOwnerName; m_MockScene.InventoryService.CreateUserInventory(m_service.LibraryOwner, false); } List<AssetBase> assets = new List<AssetBase> (); if (m_MockScene.InventoryService != null) { //Add the folders to the user's inventory InventoryCollection i = m_MockScene.InventoryService.GetFolderContent (m_service.LibraryOwner, UUID.Zero); if (i != null) { foreach (InventoryItemBase item in i.Items) { AssetBase asset = m_MockScene.RequestModuleInterface<IAssetService> ().Get (item.AssetID.ToString ()); if (asset != null) assets.Add (asset); } } } InventoryFolderBase rootFolder = null; List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetRootFolders (m_service.LibraryOwner); foreach (InventoryFolderBase folder in rootFolders) { if (folder.Name == "My Inventory") continue; rootFolder = folder; break; } if (rootFolder != null) { //Save the IAR of the default assets InventoryArchiveWriteRequest write = new InventoryArchiveWriteRequest (Guid.NewGuid (), null, m_MockScene, uinfo, "/", new GZipStream (new FileStream (IARName, FileMode.Create), CompressionMode.Compress), true, rootFolder, assets); write.Execute (); } }