public AddRestoredSceneObject ( SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted ) : bool | ||
sceneObject | SceneObjectGroup | |
attachToBackup | bool | /// If true, changes to the object will be reflected in its persisted data /// If false, the persisted data will not be changed even if the object in the scene is changed /// |
alreadyPersisted | bool | /// If true, we won't persist this object until it changes /// If false, we'll persist this object immediately /// |
return | bool |