public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, Palette p) { var image = info.SpriteNames[0]; using (var s = FileSystem.OpenWithExts(image, exts)) { var shp = new ShpReader(s); var frame = shp[shp.ImageCount - 1]; var bitmap = new Bitmap(shp.Width, shp.Height); var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* q = (int*)data.Scan0.ToPointer(); var stride = data.Stride >> 2; for (var i = 0; i < shp.Width; i++) for (var j = 0; j < shp.Height; j++) q[j * stride + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb(); } bitmap.UnlockBits(data); return new ResourceTemplate { Bitmap = bitmap, Info = info, Value = shp.ImageCount - 1 }; } }
public static ColorPalette MakeSystemPalette(Palette p) { ColorPalette pal; using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed)) pal = b.Palette; for (var i = 0; i < 256; i++) pal.Entries[i] = p.GetColor(i); return pal; }
static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p) { var ri = info.Traits.Get<RenderSimpleInfo>(); string image = null; if (ri.OverrideTheater != null) for (int i = 0; i < ri.OverrideTheater.Length; i++) if (ri.OverrideTheater[i] == tileset.Id) image = ri.OverrideImage[i]; image = image ?? ri.Image ?? info.Name; using (var s = FileSystem.OpenWithExts(image, tileset.Extensions)) { var shp = new ShpReader(s); var frame = shp[0]; var bitmap = new Bitmap(shp.Width, shp.Height); var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* q = (int*)data.Scan0.ToPointer(); var stride = data.Stride >> 2; for (var i = 0; i < shp.Width; i++) for (var j = 0; j < shp.Height; j++) q[j * stride + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb(); } bitmap.UnlockBits(data); return new ActorTemplate { Bitmap = bitmap, Info = info, Centered = !info.Traits.Contains<BuildingInfo>() }; } }
static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p) { var template = ts.Templates[n]; var tile = ts.Tiles[n]; var bitmap = new Bitmap(24 * template.Size.X, 24 * template.Size.Y); var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* q = (int*)data.Scan0.ToPointer(); var stride = data.Stride >> 2; for (var u = 0; u < template.Size.X; u++) for (var v = 0; v < template.Size.Y; v++) if (tile.TileBitmapBytes[u + v * template.Size.X] != null) { var rawImage = tile.TileBitmapBytes[u + v * template.Size.X]; for (var i = 0; i < 24; i++) for (var j = 0; j < 24; j++) q[(v * 24 + j) * stride + u * 24 + i] = p.GetColor(rawImage[i + 24 * j]).ToArgb(); } else { for (var i = 0; i < 24; i++) for (var j = 0; j < 24; j++) q[(v * 24 + j) * stride + u * 24 + i] = Color.Transparent.ToArgb(); } } bitmap.UnlockBits(data); return bitmap; }
static Bitmap RenderShp(ShpReader shp, Palette p) { var frame = shp[0]; var bitmap = new Bitmap(shp.Width, shp.Height); var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* q = (int*)data.Scan0.ToPointer(); var stride2 = data.Stride >> 2; for (var i = 0; i < shp.Width; i++) for (var j = 0; j < shp.Height; j++) q[j * stride2 + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb(); } bitmap.UnlockBits(data); return bitmap; }
public Palette(Palette p, IPaletteRemap r) { for (int i = 0; i < 256; i++) colors.Add(r.GetRemappedColor(p.GetColor(i), i)); }