コード例 #1
0
 protected override unsafe void Release()
 {
     fixed(uint *addr = &_hdc)
     {
         Gl.DeleteFramebuffers(1, addr);
     }
 }
コード例 #2
0
        public void Dispose()
        {
            if (DepthID != 0 || BufferID != 0 || TextureID != null)
            {
                Gl.DeleteTextures(TextureID.Length, TextureID);
                Gl.DeleteFramebuffers(1, new uint[] { BufferID });
                Gl.DeleteRenderbuffers(1, new uint[] { DepthID });

                BufferID  = 0;
                DepthID   = 0;
                TextureID = null;
            }
        }
コード例 #3
0
ファイル: FBO.cs プロジェクト: onrclskn/opengl4csharp
        protected virtual void Dispose(bool disposing)
        {
            if (DepthID != 0 || BufferID != 0 || TextureID != null)
            {
                Gl.DeleteTextures(TextureID.Length, TextureID);
                Gl.DeleteFramebuffers(1, new uint[] { BufferID });
                Gl.DeleteFramebuffers(1, new uint[] { DepthID });

                BufferID  = 0;
                DepthID   = 0;
                TextureID = null;
            }
        }
コード例 #4
0
 /// <summary>
 /// Delete a Framebuffer name.
 /// </summary>
 /// <param name="ctx">
 /// A <see cref="GraphicsContext"/> used for deleting this object name.
 /// </param>
 /// <param name="name">
 /// A <see cref="UInt32"/> that specify the object name to delete.
 /// </param>
 protected override void DeleteName(GraphicsContext ctx, uint name)
 {
     // Delete program
     Gl.DeleteFramebuffers(ObjectName);
 }
コード例 #5
0
ファイル: GlMethods.cs プロジェクト: pmdevers/SharpGameEngine
 /// <summary>
 /// Shortcut for deleting a framebuffer without created an array to pass to the gl function.
 /// Calls Gl.DeleteFramebuffers(1, id).
 /// </summary>
 /// <param name="vao">The ID of the vertex array to delete.</param>
 public static void DeleteFramebuffer(uint framebuffer)
 {
     uint1[0] = framebuffer;
     Gl.DeleteFramebuffers(1, uint1);
 }