// TCP first connection private void firstConnectionReceived(string remoteMessage, string remoteAdress, string remotePort) { if (serverBussyflag) { firstConnectionClient.initSender(portTCP3S, remoteAdress); firstConnectionClient.SendRequest("Cancel server bussy"); } else { if (firstConnectionClient.name.Equals(remoteMessage.Split('\r')[0])) { playpage.DisplayMessages("Check name: this same names"); firstConnectionClient.initSender(portTCP3S, remoteAdress); firstConnectionClient.SendRequest("Cancel this same name"); } else { playpage.DisplayMessages("Check name: different name"); playpage.AddClient(remoteMessage.Split('\r')[0] + " " + remoteAdress + " " + remotePort); } } }
public void sendToPlayer2(string message) { Client2.SendRequest(message); }
private void OnReceived1(string remoteMessage, string remoteAdress, string remotePort) { playpage.OnReceived(); playpage.setBallPosition(int.Parse(remoteMessage.Split(' ')[0]), int.Parse(remoteMessage.Split(' ')[1]), int.Parse(remoteMessage.Split(' ', '\r')[2])); client.SendRequest(playpage.getPlayerPosition()); }