Exemple #1
0
 // TCP first connection
 private void firstConnectionReceived(string remoteMessage, string remoteAdress, string remotePort)
 {
     if (serverBussyflag)
     {
         firstConnectionClient.initSender(portTCP3S, remoteAdress);
         firstConnectionClient.SendRequest("Cancel server bussy");
     }
     else
     {
         if (firstConnectionClient.name.Equals(remoteMessage.Split('\r')[0]))
         {
             playpage.DisplayMessages("Check name: this same names");
             firstConnectionClient.initSender(portTCP3S, remoteAdress);
             firstConnectionClient.SendRequest("Cancel this same name");
         }
         else
         {
             playpage.DisplayMessages("Check name: different name");
             playpage.AddClient(remoteMessage.Split('\r')[0] + " " + remoteAdress + " " + remotePort);
         }
     }
 }
Exemple #2
0
 public void sendToPlayer2(string message)
 {
     Client2.SendRequest(message);
 }
Exemple #3
0
 private void OnReceived1(string remoteMessage, string remoteAdress, string remotePort)
 {
     playpage.OnReceived();
     playpage.setBallPosition(int.Parse(remoteMessage.Split(' ')[0]), int.Parse(remoteMessage.Split(' ')[1]), int.Parse(remoteMessage.Split(' ', '\r')[2]));
     client.SendRequest(playpage.getPlayerPosition());
 }