public Target ( |
||
otherCard | ||
isScriptChange | bool | |
return | void |
public void CardTarget(int id, bool active) { Card c = Card.Find(id); QueueAction(() => { //Program.GameEngine.EventProxy.MuteEvents = true; if (active) { c.Target(true); } else { c.Untarget(true); } //Program.GameEngine.EventProxy.MuteEvents = false; }); }