// 加入角色AI public override void AddAI(ICharacter pRole) { // 加入AI EnemyAI theAI = CreateEnemyAI(); pRole.SetAI(theAI); }
// 加入角色AI public override void AddAI(ICharacter pRole) { // 加入AI SoldierAI theAI = CreateSoldierAI(); pRole.SetAI(theAI); }
// 加入角色AI public override void AddAI(ICharacter pRole) { // 加入AI EnemyAI theAI = CreateEnemyAI(); pRole.SetAI( theAI ); }
// 加入角色AI public override void AddAI(ICharacter pRole) { // 加入AI SoldierAI theAI = CreateSoldierAI(); pRole.SetAI( theAI ); }