// 加入角色AI
        public override void AddAI(ICharacter pRole)
        {
            // 加入AI
            EnemyAI theAI = CreateEnemyAI();

            pRole.SetAI(theAI);
        }
        // 加入角色AI
        public override void AddAI(ICharacter pRole)
        {
            // 加入AI
            SoldierAI theAI = CreateSoldierAI();

            pRole.SetAI(theAI);
        }
		// 加入角色AI
		public override void AddAI(ICharacter pRole)
		{
			// 加入AI
			EnemyAI theAI = CreateEnemyAI();
			pRole.SetAI( theAI );
		}
		// 加入角色AI
		public override void AddAI(ICharacter pRole)
		{
			// 加入AI
			SoldierAI theAI = CreateSoldierAI();
			pRole.SetAI( theAI );
		}