CreateSubscriberSocket() private method

private CreateSubscriberSocket ( ) : SubscriberSocket
return SubscriberSocket
コード例 #1
0
        public ZmqClient()
        {
            context = NetMQContext.Create();

            subSocket = context.CreateSubscriberSocket();
            subSocket.Options.ReceiveHighWatermark = 1000;
            subSocket.Connect(MarketDataSettings.RealTimeUpdateServerAddress);
        }
コード例 #2
0
		public MessageHelper(string address, string topic)
		{
			_context = NetMQContext.Create();
			_subscribeSocket = _context.CreateSubscriberSocket();
			_subscribeSocket.Connect(address);
			_subscribeSocket.ReceiveReady += SubscribeSocketOnReceiveReady;
			_subscribeSocket.Subscribe(topic);
			_poller = new Poller();
			_poller.AddSocket(_subscribeSocket);
			Task.Factory.StartNew(_poller.Start);
		}
コード例 #3
0
ファイル: Subscriber.cs プロジェクト: victorpictor/Kan
        public Subscriber(params string[] messageKeys)
        {
            if (messageKeys != null && messageKeys.Length > 0)
                subscribeTo.AddRange(messageKeys.ToList());

            context = NetMQContext.Create();
            server = context.CreateSubscriberSocket();
            server.Connect("tcp://127.0.0.1:5003");

            subscribeTo.ForEach(server.Subscribe);

            Thread.Sleep(500);
        }
コード例 #4
0
 public void Start(string serverAddress, int serverPublishPort, int clientId, Action<ServerToClientMessage> messageHandler)
 {
     this.messageHandler = messageHandler;
     ctx = NetMQContext.Create();
     subscribeSocket = ctx.CreateSubscriberSocket();
     subscribeSocket.Connect(string.Format("tcp://{0}:{1}", serverAddress, serverPublishPort));
     subscribeSocket.Subscribe(clientId.ToString());
     subscribeSocket.Subscribe("a");
     isRunning = true;
     receiveThread = new Thread(Run);
     receiveThread.Name = "ClientMessageListenThread";
     receiveThread.Start();
     logger.Info("Server message subscriber started");
 }
コード例 #5
0
    // initialized sprites
    void Start()
    {
        AsyncIO.ForceDotNet.Force();
        calImages = new Sprite[10];
        calImages[0] = Resources.Load<Sprite>("notargets");
        calImages[1] = Resources.Load<Sprite>("targetTL");
        calImages[2] = Resources.Load<Sprite>("targetTM");
        calImages[3] = Resources.Load<Sprite>("targetTR");
        calImages[4] = Resources.Load<Sprite>("targetML");
        calImages[5] = Resources.Load<Sprite>("targetMM");
        calImages[6] = Resources.Load<Sprite>("targetMR");
        calImages[7] = Resources.Load<Sprite>("targetBL");
        calImages[8] = Resources.Load<Sprite>("targetBM");
        calImages[9] = Resources.Load<Sprite>("targetBR");

        calCount = 0;
        curCount = 0;
        gameObject.GetComponent<Image> ().sprite = calImages [calCount];
        //max coords 1180*564
        transX = 0;
        transY = 0;
        targetPrefab = GameObject.FindGameObjectWithTag ("RaycastTarget");
        targetPrefab.SetActive (false);
        targetPrefab.layer = 2;//ignore raycast layer
        isVisible = false;

        AsyncIO.ForceDotNet.Force();
        //setup sockets
        //hangs????
        //http://forum.unity3d.com/threads/netmq-basic.298104/
        //must compile myself
        //https://github.com/zeromq/netmq/issues/98
        context = NetMQContext.Create ();
        server = context.CreatePublisherSocket ();
        server.Bind("tcp://127.0.0.1:5556");
        client = context.CreateSubscriberSocket ();
        client.Connect("tcp://127.0.0.1:5556");
        client.Subscribe ("coord");
        Debug.Log (System.Environment.Version);
        /*server.SendMore("coord").Send ("200 200");
        string top = client.ReceiveString ();
        string message = client.ReceiveString ();
        Debug.Log (message);
        string[] coord = message.Split ();
        transX = int.Parse (coord [0]);
        transY = int.Parse (coord [1]);*/
    }
コード例 #6
0
ファイル: Pipe.cs プロジェクト: yonglehou/Daytona
 private void SetUpAddSubscriberCountChannel(NetMQContext zmqContext)
 {
     this.AddSubscriberCountChannel = zmqContext.CreateSubscriberSocket();
     this.AddSubscriberCountChannel.Connect(Pipe.SubscribeAddressClient);
     this.AddSubscriberCountChannel.Subscribe(Pipe.ControlChannelEncoding.GetBytes(Pipe.SubscriberCountAddress));
 }