/// <summary> /// Create new NetMQQueue. /// </summary> /// <param name="context">NetMQContext must be provided to the queue</param> /// <param name="capacity">The capacity of the queue, use zero for unlimited</param> public NetMQQueue(NetMQContext context, int capacity = 0) { m_context = context; m_queue = new ConcurrentQueue <T>(); m_writer = m_context.CreatePairSocket(); m_reader = m_context.CreatePairSocket(); if (capacity != 0) { m_writer.Options.SendHighWatermark = m_reader.Options.ReceiveHighWatermark = capacity / 2; } else { m_writer.Options.SendHighWatermark = m_reader.Options.ReceiveHighWatermark = 0; } m_eventDelegator = new EventDelegator <NetMQQueueEventArgs <T> >(() => { m_reader.ReceiveReady += OnReceiveReady; }, () => { m_reader.ReceiveReady -= OnReceiveReady; }); string address = string.Format("inproc://NetMQQueue#{0}", Interlocked.Increment(ref s_sequence)); m_reader.Bind(address); m_writer.Connect(address); m_dequeueMsg = new Msg(); m_dequeueMsg.InitEmpty(); }
private NetMQActor([NotNull] NetMQContext context, [NotNull] IShimHandler shimHandler) { m_shimHandler = shimHandler; m_self = context.CreatePairSocket(); m_shim = context.CreatePairSocket(); EventHandler <NetMQSocketEventArgs> onReceive = (sender, e) => m_receiveEvent.Fire(this, new NetMQActorEventArgs(this)); EventHandler <NetMQSocketEventArgs> onSend = (sender, e) => m_sendEvent.Fire(this, new NetMQActorEventArgs(this)); m_receiveEvent = new EventDelegator <NetMQActorEventArgs>( () => m_self.ReceiveReady += onReceive, () => m_self.ReceiveReady -= onReceive); m_sendEvent = new EventDelegator <NetMQActorEventArgs>( () => m_self.SendReady += onSend, () => m_self.SendReady -= onSend); var random = new Random(); //now binding and connect pipe ends string endPoint; while (true) { try { endPoint = string.Format("inproc://NetMQActor-{0}-{1}", random.Next(0, 10000), random.Next(0, 10000)); m_self.Bind(endPoint); break; } catch (AddressAlreadyInUseException) { // In case address already in use we continue searching for an address } } m_shim.Connect(endPoint); m_shimThread = new Thread(RunShim); m_shimThread.Start(); // Mandatory handshake for new actor so that constructor returns only // when actor has also initialised. This eliminates timing issues at // application start up. m_self.ReceiveSignal(); }
public Actor(NetMQContext context, IShimHandler shimHandler, object[] args) { this.self = context.CreatePairSocket(); this.shim = new Shim(shimHandler, context.CreatePairSocket()); this.self.Options.SendHighWatermark = 1000; this.self.Options.SendHighWatermark = 1000; //now binding and connect pipe ends string endPoint = string.Empty; while (true) { Action bindAction = () => { endPoint = GetEndPointName(); self.Bind(endPoint); }; try { bindAction(); break; } catch (NetMQException nex) { if (nex.ErrorCode == ErrorCode.EFAULT) { bindAction(); } } } shim.Pipe.Connect(endPoint); //Create Shim thread handler CreateShimThread(args); }
public static NetMQActor Create(NetMQContext context, ShimAction action) { return(new NetMQActor(context.CreatePairSocket(), context.CreatePairSocket(), new ActionShimHandler(action))); }
public static NetMQActor Create <T>(NetMQContext context, ShimAction <T> action, T state) { return(new NetMQActor(context.CreatePairSocket(), context.CreatePairSocket(), new ActionShimHandler <T>(action, state))); }
public static NetMQActor Create(NetMQContext context, IShimHandler shimHandler) { return(new NetMQActor(context.CreatePairSocket(), context.CreatePairSocket(), shimHandler)); }