protected SplitMoveInScenario(SplitMoveInScenario scenario) : base(scenario) { mNewHome = scenario.mNewHome; }
public SplitMoveInScenario(SimDescription mover, SplitFamilyScenario.SplitHome newHome) : base(mover) { mNewHome = newHome; House = mNewHome.House; }
public SplitMoveInScenario(List <SimDescription> movers, SplitFamilyScenario.SplitHome newHome) : base(movers) { mNewHome = newHome; House = mNewHome.House; }
protected override SplitMoveOutScenario GetMoveOutScenario(SplitFamilyScenario.SplitHome newHome) { return(new HomelessSplitMoveOutScenario(Sim, newHome)); }
public HomelessSplitMoveInScenario(SimDescription sim, SplitFamilyScenario.SplitHome newHome) : base(sim, newHome) { }
public SplitMoveOutScenario(SimDescription sim, SplitFamilyScenario.SplitHome newHome) : base(sim, null) { mNewHome = newHome; mOldHouse = sim.Household; }
protected SplitMoveOutScenario(SplitMoveOutScenario scenario) : base (scenario) { mNewHome = scenario.mNewHome; mOldHouse = scenario.mOldHouse; }
protected SplitMoveInScenario(SplitMoveInScenario scenario) : base (scenario) { mNewHome = scenario.mNewHome; }
public SplitMoveInScenario(List<SimDescription> movers, SplitFamilyScenario.SplitHome newHome) : base(movers) { mNewHome = newHome; House = mNewHome.House; }
public SplitMoveInScenario(SimDescription mover, SplitFamilyScenario.SplitHome newHome) : base(mover) { mNewHome = newHome; House = mNewHome.House; }
protected SplitMoveOutScenario(SplitMoveOutScenario scenario) : base(scenario) { mNewHome = scenario.mNewHome; mOldHouse = scenario.mOldHouse; }
public SplitMoveOutScenario(SimDescription sim, SplitFamilyScenario.SplitHome newHome) : base(sim, null) { mNewHome = newHome; mOldHouse = sim.Household; }