コード例 #1
0
        private void purchase(PaidSpace space, Player player)
        {
            string ans;

            do
            {
                Console.WriteLine(space.Name + " costs $" + space.Price + ". Do you wish to purchase this property? [Y/n]");
                ans = Console.ReadLine().ToLower();
            }while (ans != String.Empty && ans[0] != 'y' && ans[0] != 'n');
            if (ans == String.Empty || ans[0] == 'y')
            {
                player.takeMoney(space.Price);
                space.OwnedBy = player;
                Console.WriteLine(player.Piece + " purchased " + space.Name);
            }
            //else do auction
        }
コード例 #2
0
        private int ownsGroup(Player player, PaidSpace currentSpace, string group)
        {
            Queue <PaidSpace> inGroup = new Queue <PaidSpace>();
            int count = 0;

            foreach (Space space in spaces.Values)
            {
                switch (group)
                {
                case "property":
                    Property prop    = (Property)space;
                    Property curProp = (Property)currentSpace;
                    if (prop.Color.Equals(curProp.Color))
                    {
                        inGroup.Enqueue(prop);
                    }
                    break;

                case "utilities":
                    if (space.Action == "urent")
                    {
                        inGroup.Enqueue((PaidSpace)space);
                    }
                    break;

                case "railroad":
                    if (space.Action == "rrrent")
                    {
                        inGroup.Enqueue((PaidSpace)space);
                    }
                    break;
                }
            }
            foreach (PaidSpace s in inGroup)
            {
                if (player == s.OwnedBy)
                {
                    count++;
                }
            }
            return(count);
        }
コード例 #3
0
        private void doAction(Player player, int diceAmount)
        {
            Space  currentSpace = spaces[Board[player.Position]];
            string action       = currentSpace.Action;

            switch (action)
            {
            case "rent":
                Property rentedSpace = (Property)currentSpace;
                if (rentedSpace.OwnedBy != Player.None && rentedSpace.OwnedBy != player)
                {
                    player.takeMoney(rentedSpace.Rent);
                    rentedSpace.OwnedBy.addMoney(rentedSpace.Rent);
                    Console.WriteLine(player.Piece + " paid $" + rentedSpace.Rent + " to " + rentedSpace.OwnedBy.Piece + " for rent.");
                }
                if (rentedSpace.OwnedBy == Player.None)
                {
                    purchase(rentedSpace, player);
                }
                break;

            case "urent":
                PaidSpace rentedUtility = (PaidSpace)currentSpace;
                if (rentedUtility.OwnedBy != Player.None && rentedUtility.OwnedBy != player)
                {
                    int urent;
                    if (ownsGroup(rentedUtility.OwnedBy, rentedUtility, "utilities") == 2)
                    {
                        urent = 10 * diceAmount;
                    }
                    else
                    {
                        urent = 4 * diceAmount;
                    }
                    player.takeMoney(urent);

                    rentedUtility.OwnedBy.addMoney(rentedUtility.Price);
                }
                if (rentedUtility.OwnedBy == Player.None)
                {
                    purchase(rentedUtility, player);
                }
                break;

            case "rrrent":
                PaidSpace rentedRail = (PaidSpace)currentSpace;
                if (rentedRail.OwnedBy != Player.None && rentedRail.OwnedBy != player)
                {
                    int urent;
                    switch (ownsGroup(rentedRail.OwnedBy, rentedRail, "railroad"))
                    {
                    case 4:
                        urent = 200;
                        break;

                    case 3:
                        urent = 100;
                        break;

                    case 2:
                        urent = 50;
                        break;

                    default:
                        urent = 25;
                        break;
                    }
                    player.takeMoney(urent);

                    rentedRail.OwnedBy.addMoney(rentedRail.Price);
                }
                if (rentedRail.OwnedBy == Player.None)
                {
                    purchase(rentedRail, player);
                }
                break;
            }
        }
コード例 #4
0
        public void StartGame()
        {
            Console.WriteLine("Welcome to terminal monopoly.");
            const string fileName = @"C:\Users\Michael-Admin\Google Drive\TerminalMonopoly\TerminalMonopoly\Monopoly.xml";

            if (!File.Exists(fileName) && !File.Exists("Monopoly.xml"))
            {
                Console.WriteLine("Monopoly.xml file missing! Exiting...");
                return;
            }
            Stream xmlFileStream;

            if (File.Exists(fileName))
            {
                xmlFileStream = File.Open(fileName, FileMode.Open);
            }
            else
            {
                xmlFileStream = File.Open("Monopoly.xml", FileMode.Open);
            }
            XmlDocument monopolyData = new XmlDocument();

            Board = new string[40];
            int index  = 0;
            int index1 = 0;
            int index2 = 0;
            int i;
            int numOfPlayers;
            int piece;

            monopolyData.Load(xmlFileStream);
            Cards[]  tmp1   = new Cards[16];
            Cards[]  tmp2   = new Cards[16];
            string[] pieces = { "Battleship", "Race Car", "Dog", "Iron", "Wheelbarrow", "Top Hat", "Thimble", "Shoe" };

            int[] selectedPieces = new int[6];
            foreach (XmlNode currentNode in monopolyData.DocumentElement)
            {
                switch (currentNode.Name)
                {
                case "properties":
                    Property nextProperty = new Property();
                    if (nextProperty.LoadFromXml(currentNode))
                    {
                        spaces.Add(nextProperty.ID, nextProperty);
                    }
                    else
                    {
                        Console.WriteLine("Unable to load property from XML!");
                    }
                    break;

                case "utilities":
                    PaidSpace nextUtility = new PaidSpace();
                    if (nextUtility.LoadFromXml(currentNode))
                    {
                        spaces.Add(nextUtility.ID, nextUtility);
                    }
                    else
                    {
                        Console.WriteLine("Unable to load utility from XML!");
                    }
                    break;

                case "railroads":
                    PaidSpace nextRailroad = new PaidSpace();
                    if (nextRailroad.LoadFromXml(currentNode))
                    {
                        spaces.Add(nextRailroad.ID, nextRailroad);
                    }
                    else
                    {
                        Console.WriteLine("Unable to load railroad from XML!");
                    }
                    break;

                case "specials":
                    Space nextSpecial = new Space();
                    if (nextSpecial.LoadFromXml(currentNode))
                    {
                        spaces.Add(nextSpecial.ID, nextSpecial);
                    }
                    else
                    {
                        Console.WriteLine("Unable to load special from XML!");
                    }
                    break;

                case "tiles":
                    Board[index] = currentNode.FirstChild.InnerText;
                    index++;
                    break;

                case "chance":
                    Cards nextChance = new Cards();
                    if (nextChance.LoadFromXml(currentNode))
                    {
                        tmp1[index1] = nextChance;
                        index1++;
                    }
                    else
                    {
                        Console.WriteLine("Unable to load chance from XML!");
                    }
                    break;

                case "communitychest":
                    Cards nextCC = new Cards();

                    if (nextCC.LoadFromXml(currentNode))
                    {
                        tmp2[index2] = nextCC;
                        index2++;
                    }
                    else
                    {
                        Console.WriteLine("Unable to load community chest from XML!");
                    }
                    break;
                }
            }
            Cards[] shuffled = tmp1.OrderBy(x => rnd.Next()).ToArray();
            foreach (Cards c in shuffled)
            {
                chanceCards.Enqueue(c);
            }
            shuffled = tmp2.OrderBy(x => rnd.Next()).ToArray();
            foreach (Cards c in shuffled)
            {
                communityCards.Enqueue(c);
            }
            Console.Write("How many players? ");
            while (!int.TryParse(Console.ReadLine(), out numOfPlayers) || numOfPlayers < 2 || numOfPlayers > 6)
            {
                Console.WriteLine("Please enter a number from 2 - 6!");
            }

            players = new Player[numOfPlayers];
            for (i = 0; i < numOfPlayers; i++)
            {
                for (int j = 0; j < pieces.Length; j++)
                {
                    if (!selectedPieces.Contains(j + 1))
                    {
                        Console.Write((j + 1) + ". " + pieces[j] + ", ");
                    }
                }
                Console.WriteLine("\b\b ");
                Console.Write("Player " + (i + 1) + " select a piece [1-8]: ");
                if (!int.TryParse(Console.ReadLine(), out piece) || piece < 1 || piece > 8)
                {
                    Console.WriteLine("Please enter a number from 1 - 8!");
                    i--;
                }
                else if (selectedPieces.Contains(piece))
                {
                    Console.WriteLine("That piece has already been selected by another player!");
                    i--;
                }
                else
                {
                    selectedPieces[i] = piece;
                    piece--;
                    players[i] = new Player(i, pieces[piece]);
                }
            }
            xmlFileStream.Close();
            playGame(numOfPlayers);
        }