public void Login(string login, string password) { if (isWaitingForAuthorizeReply || isAuthorized || !isConnected) { return; } isWaitingForAuthorizeReply = true; client.Send(new LcRequestLogin(login, HashUtil.HashPassword(password)), Lidgren.Network.NetDeliveryMethod.ReliableOrdered); }
public void OnClientConnected(LidgrenClient client) { OnZoneClientConnect(); ZcRegisterWorld msg = new ZcRegisterWorld(worldZoneId, UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex, GetMachineStaticIP(), client.GetConnection().Peer.Port); client.Send(msg, Lidgren.Network.NetDeliveryMethod.ReliableOrdered); }
internal void SendMessageToServer(Message msg) { clientObject.Send(msg, Lidgren.Network.NetDeliveryMethod.ReliableOrdered); }