public void StopLoginClient() { client.Disconnect(); sessionId = 0; isConnected = false; isAuthorized = false; isWatingForCreateAccountReply = false; isWaitingForAuthorizeReply = false; }
public void StopManager() { if (!isManagerActive) { return; } localClientId = ushort.MaxValue; clientObject.Disconnect(); serverObject.Stop(); clientOwners.Clear(); players.Clear(); CleanNetworkScene(); isClient = false; isServer = false; }