Exemple #1
0
        public void Login(string login, string password)
        {
            if (isWaitingForAuthorizeReply || isAuthorized || !isConnected)
            {
                return;
            }

            isWaitingForAuthorizeReply = true;

            client.Send(new LcRequestLogin(login, HashUtil.HashPassword(password)), Lidgren.Network.NetDeliveryMethod.ReliableOrdered);
        }
Exemple #2
0
        public void OnClientConnected(LidgrenClient client)
        {
            OnZoneClientConnect();
            ZcRegisterWorld msg = new ZcRegisterWorld(worldZoneId, UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex, GetMachineStaticIP(), client.GetConnection().Peer.Port);

            client.Send(msg, Lidgren.Network.NetDeliveryMethod.ReliableOrdered);
        }
Exemple #3
0
 internal void SendMessageToServer(Message msg)
 {
     clientObject.Send(msg, Lidgren.Network.NetDeliveryMethod.ReliableOrdered);
 }