private IEnumerator Download() { // 从远端下载最新的补丁清单 int newResourceVersion = _patcher.RequestedResourceVersion; string url = _patcher.GetWebDownloadURL(newResourceVersion.ToString(), PatchDefine.PatchManifestFileName); WebGetRequest download = new WebGetRequest(url); download.DownLoad(); yield return(download); // Check fatal if (download.HasError()) { download.ReportError(); download.Dispose(); PatchEventDispatcher.SendWebPatchManifestDownloadFailedMsg(); yield break; } // 解析远端下载的补丁清单 _patcher.ParseRemotePatchManifest(download.GetText()); download.Dispose(); _patcher.SwitchNext(); }
private IEnumerator Download() { // 如果忽略资源版本,那么每次启动都会下载补丁清单 bool ignoreResourceVersion = _patcher.IgnoreResourceVersion; // 新安装的用户首次启动游戏(包括覆盖安装的用户) // 注意:请求的补丁清单会在下载流程结束的时候,自动保存在沙盒里。 bool firstStartGame = PatchHelper.CheckSandboxPatchManifestFileExist() == false; // 检测资源版本是否变化 int newResourceVersion = _patcher.RequestedResourceVersion; int oldResourceVersion = _patcher.LocalResourceVersion; if (ignoreResourceVersion == false && firstStartGame == false && newResourceVersion == oldResourceVersion) { MotionLog.Log($"Resource version is not change."); _patcher.Switch(EPatchStates.PatchDone); } else { // 从远端请求补丁清单 _requestCount++; string url = GetRequestURL(ignoreResourceVersion, newResourceVersion, PatchDefine.PatchManifestFileName); WebGetRequest download = new WebGetRequest(url); download.SendRequest(); yield return(download); // Check fatal if (download.HasError()) { download.ReportError(); download.Dispose(); PatchEventDispatcher.SendPatchManifestRequestFailedMsg(); yield break; } // 解析补丁清单 _patcher.ParseRemotePatchManifest(download.GetText()); download.Dispose(); // 如果发现了新的安装包 if (_patcher.FoundNewApp) { string requestedGameVersion = _patcher.RequestedGameVersion.ToString(); MotionLog.Log($"Found new APP can be install : {requestedGameVersion}"); PatchEventDispatcher.SendFoundNewAppMsg(_patcher.ForceInstall, _patcher.AppURL, requestedGameVersion); } else { if (firstStartGame) { MotionLog.Log("First start game."); } if (newResourceVersion != oldResourceVersion) { MotionLog.Log($"Resource version is change : {oldResourceVersion} -> {newResourceVersion}"); } _patcher.SwitchNext(); } } }