Пример #1
0
        private IEnumerator Download()
        {
            // 从远端下载最新的补丁清单
            int           newResourceVersion = _patcher.RequestedResourceVersion;
            string        url      = _patcher.GetWebDownloadURL(newResourceVersion.ToString(), PatchDefine.PatchManifestFileName);
            WebGetRequest download = new WebGetRequest(url);

            download.DownLoad();
            yield return(download);

            // Check fatal
            if (download.HasError())
            {
                download.ReportError();
                download.Dispose();
                PatchEventDispatcher.SendWebPatchManifestDownloadFailedMsg();
                yield break;
            }

            // 解析远端下载的补丁清单
            _patcher.ParseRemotePatchManifest(download.GetText());
            download.Dispose();
            _patcher.SwitchNext();
        }
        private IEnumerator Download()
        {
            // 如果忽略资源版本,那么每次启动都会下载补丁清单
            bool ignoreResourceVersion = _patcher.IgnoreResourceVersion;

            // 新安装的用户首次启动游戏(包括覆盖安装的用户)
            // 注意:请求的补丁清单会在下载流程结束的时候,自动保存在沙盒里。
            bool firstStartGame = PatchHelper.CheckSandboxPatchManifestFileExist() == false;

            // 检测资源版本是否变化
            int newResourceVersion = _patcher.RequestedResourceVersion;
            int oldResourceVersion = _patcher.LocalResourceVersion;

            if (ignoreResourceVersion == false && firstStartGame == false && newResourceVersion == oldResourceVersion)
            {
                MotionLog.Log($"Resource version is not change.");
                _patcher.Switch(EPatchStates.PatchDone);
            }
            else
            {
                // 从远端请求补丁清单
                _requestCount++;
                string        url      = GetRequestURL(ignoreResourceVersion, newResourceVersion, PatchDefine.PatchManifestFileName);
                WebGetRequest download = new WebGetRequest(url);
                download.SendRequest();
                yield return(download);

                // Check fatal
                if (download.HasError())
                {
                    download.ReportError();
                    download.Dispose();
                    PatchEventDispatcher.SendPatchManifestRequestFailedMsg();
                    yield break;
                }

                // 解析补丁清单
                _patcher.ParseRemotePatchManifest(download.GetText());
                download.Dispose();

                // 如果发现了新的安装包
                if (_patcher.FoundNewApp)
                {
                    string requestedGameVersion = _patcher.RequestedGameVersion.ToString();
                    MotionLog.Log($"Found new APP can be install : {requestedGameVersion}");
                    PatchEventDispatcher.SendFoundNewAppMsg(_patcher.ForceInstall, _patcher.AppURL, requestedGameVersion);
                }
                else
                {
                    if (firstStartGame)
                    {
                        MotionLog.Log("First start game.");
                    }
                    if (newResourceVersion != oldResourceVersion)
                    {
                        MotionLog.Log($"Resource version is change : {oldResourceVersion} -> {newResourceVersion}");
                    }
                    _patcher.SwitchNext();
                }
            }
        }