コード例 #1
0
        private void GetDownloadList()
        {
            // 获取游戏启动时的下载列表
            var downloadList = _patcher.GetAutoPatchDownloadList();

            // 如果下载列表为空
            if (downloadList.Count == 0)
            {
                MotionLog.Log("Not found update web files.");
                _patcher.Switch(EPatchStates.DownloadOver.ToString());
            }
            else
            {
                MotionLog.Log($"Found update web files : {downloadList.Count}");

                // 创建补丁下载器
                _patcher.CreateInternalDownloader(downloadList);

                // 发现新更新文件后,挂起流程系统
                // 注意:开发者需要在下载前检测磁盘空间不足
                int  totalDownloadCount = _patcher.InternalDownloader.TotalDownloadCount;
                long totalDownloadBytes = _patcher.InternalDownloader.TotalDownloadBytes;
                PatchEventDispatcher.SendFoundUpdateFilesMsg(totalDownloadCount, totalDownloadBytes);
            }
        }
コード例 #2
0
        public IEnumerator Download()
        {
            // 获取最新的游戏版本号
            {
                string url  = _patcher.GetWebServerIP();
                string post = _patcher.GetWebPostData();
                MotionLog.Log($"Beginning to request from web : {url} {post}");
                WebPostRequest download = new WebPostRequest(url, post);
                download.DownLoad();
                yield return(download);

                //Check fatal
                if (download.HasError())
                {
                    download.ReportError();
                    download.Dispose();
                    PatchEventDispatcher.SendGameVersionRequestFailedMsg();
                    yield break;
                }

                string response = download.GetResponse();
                MotionLog.Log($"Succeed get response from web : {url} {response}");
                _patcher.ParseWebResponseData(response);
                download.Dispose();
            }

            // 检测强更安装包
            if (_patcher.ForceInstall)
            {
                string requestedGameVersion = _patcher.RequestedGameVersion.ToString();
                MotionLog.Log($"Found new APP can be install : {requestedGameVersion}");
                PatchEventDispatcher.SendFoundForceInstallAPPMsg(requestedGameVersion, _patcher.AppURL);
                yield break;
            }

            // 检测资源版本是否变化
            int newResourceVersion = _patcher.RequestedResourceVersion;
            int oldResourceVersion = _patcher.LocalResourceVersion;

            if (newResourceVersion == oldResourceVersion)
            {
                MotionLog.Log($"Resource version is not change.");
                _patcher.Switch(EPatchStates.DownloadOver.ToString());
            }
            else
            {
                MotionLog.Log($"Resource version is change : {oldResourceVersion} -> {newResourceVersion}");
                _patcher.SwitchNext();
            }
        }
コード例 #3
0
        public IEnumerator Download()
        {
            // 获取最新的游戏版本号
            {
                string url  = _patcher.GetWebServerIP();
                string post = _patcher.GetWebPostData();
                PatchHelper.Log(ELogLevel.Log, $"Request game version : {url} : {post}");
                WebPostRequest download = new WebPostRequest(url, post);
                yield return(download.DownLoad());

                //Check fatal
                if (download.States != EWebRequestStates.Success)
                {
                    download.Dispose();
                    PatchEventDispatcher.SendGameVersionRequestFailedMsg();
                    yield break;
                }

                string responseData = download.GetResponse();
                _patcher.ParseResponseData(responseData);
                download.Dispose();
            }

            int newResourceVersion = _patcher.RequestedResourceVersion;
            int oldResourceVersion = _patcher.SandboxPatchManifest.Version;

            // 检测强更安装包
            string appInstallURL = _patcher.GetForceInstallAppURL();

            if (string.IsNullOrEmpty(appInstallURL) == false)
            {
                PatchHelper.Log(ELogLevel.Log, $"Found new APP can be install : {_patcher.GameVersion.ToString()}");
                PatchEventDispatcher.SendFoundForceInstallAPPMsg(_patcher.GameVersion.ToString(), appInstallURL);
                yield break;
            }

            // 检测资源版本是否变化
            if (newResourceVersion == oldResourceVersion)
            {
                PatchHelper.Log(ELogLevel.Log, $"Resource version is not change.");
                _patcher.Switch(EPatchStates.DownloadOver.ToString());
            }
            else
            {
                PatchHelper.Log(ELogLevel.Log, $"Resource version is change : {oldResourceVersion} -> {newResourceVersion}");
                _patcher.SwitchNext();
            }
        }
コード例 #4
0
        private IEnumerator Download()
        {
            // 如果忽略资源版本,那么每次启动都会下载补丁清单
            bool ignoreResourceVersion = _patcher.IgnoreResourceVersion;

            // 新安装的用户首次启动游戏(包括覆盖安装的用户)
            // 注意:请求的补丁清单会在下载流程结束的时候,自动保存在沙盒里。
            bool firstStartGame = PatchHelper.CheckSandboxPatchManifestFileExist() == false;

            // 检测资源版本是否变化
            int newResourceVersion = _patcher.RequestedResourceVersion;
            int oldResourceVersion = _patcher.LocalResourceVersion;

            if (ignoreResourceVersion == false && firstStartGame == false && newResourceVersion == oldResourceVersion)
            {
                MotionLog.Log($"Resource version is not change.");
                _patcher.Switch(EPatchStates.PatchDone);
            }
            else
            {
                // 从远端请求补丁清单
                _requestCount++;
                string        url      = GetRequestURL(ignoreResourceVersion, newResourceVersion, PatchDefine.PatchManifestFileName);
                WebGetRequest download = new WebGetRequest(url);
                download.SendRequest();
                yield return(download);

                // Check fatal
                if (download.HasError())
                {
                    download.ReportError();
                    download.Dispose();
                    PatchEventDispatcher.SendPatchManifestRequestFailedMsg();
                    yield break;
                }

                // 解析补丁清单
                _patcher.ParseRemotePatchManifest(download.GetText());
                download.Dispose();

                // 如果发现了新的安装包
                if (_patcher.FoundNewApp)
                {
                    string requestedGameVersion = _patcher.RequestedGameVersion.ToString();
                    MotionLog.Log($"Found new APP can be install : {requestedGameVersion}");
                    PatchEventDispatcher.SendFoundNewAppMsg(_patcher.ForceInstall, _patcher.AppURL, requestedGameVersion);
                }
                else
                {
                    if (firstStartGame)
                    {
                        MotionLog.Log("First start game.");
                    }
                    if (newResourceVersion != oldResourceVersion)
                    {
                        MotionLog.Log($"Resource version is change : {oldResourceVersion} -> {newResourceVersion}");
                    }
                    _patcher.SwitchNext();
                }
            }
        }