public MarkersControlSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public MoveNetSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public HealNetSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public AttackNetSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public DestroyNetSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public PlayersUpdateIssuingSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public BuyNetSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public PlayersUpdateSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public UISelectedPlanetPanelDrawer(PlayerApi playerApi) { _playerApi = playerApi; }
public UICurrentPlanetPanelDrawer(PlayerApi playerApi) { _playerApi = playerApi; }
public ConnectSystem(PlayerApi playerApi) { _playerApi = playerApi; }
public SpawnPlayerProcessing(PlayerApi playerApi) { _playerApi = playerApi; }