public MarkersControlSystem(PlayerApi playerApi) {
     _playerApi = playerApi;
 }
Exemple #2
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 public MoveNetSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #3
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 public HealNetSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #4
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 public AttackNetSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #5
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 public DestroyNetSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
 public PlayersUpdateIssuingSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #7
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 public BuyNetSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
 public PlayersUpdateSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #9
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 public UISelectedPlanetPanelDrawer(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #10
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 public UICurrentPlanetPanelDrawer(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #11
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 public ConnectSystem(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }
Exemple #12
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 public SpawnPlayerProcessing(PlayerApi playerApi)
 {
     _playerApi = playerApi;
 }