public static bool GetSpawnCoords(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, out Vector3D spawnCoords) { spawnCoords = Vector3D.Zero; SpawnResources.RefreshEntityLists(); MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); var planetEntity = planet as IMyEntity; double extraDistance = 0; double terrainVarianceCheckTarget = Settings.PlanetaryInstallations.SmallTerrainCheckDistance; if (planetEntity == null || planet == null) { Logger.AddMsg("Planet Somehow Doesn't Exist... Even Though It Should If Script Got Here...", true); return(false); } if (spawnGroup.PlanetaryInstallationType == "Medium") { extraDistance = Settings.PlanetaryInstallations.MediumSpawnDistanceIncrement; terrainVarianceCheckTarget = Settings.PlanetaryInstallations.MediumTerrainCheckDistance; } if (spawnGroup.PlanetaryInstallationType == "Large") { extraDistance = Settings.PlanetaryInstallations.LargeSpawnDistanceIncrement; terrainVarianceCheckTarget = Settings.PlanetaryInstallations.LargeTerrainCheckDistance; } var startDist = Settings.PlanetaryInstallations.MinimumSpawnDistanceFromPlayers + extraDistance; var endDist = Settings.PlanetaryInstallations.MaximumSpawnDistanceFromPlayers + extraDistance; var upDir = Vector3D.Normalize(startCoords - planetEntity.GetPosition()); var forwardDir = Vector3D.Normalize(MyUtils.GetRandomPerpendicularVector(ref upDir)); var searchMatrix = MatrixD.CreateWorld(startCoords, forwardDir, upDir); //Searches in 8 directions from the player position var searchDirections = new List <Vector3D>(); searchDirections.Add(searchMatrix.Forward); searchDirections.Add(searchMatrix.Backward); searchDirections.Add(searchMatrix.Left); searchDirections.Add(searchMatrix.Right); if (Settings.PlanetaryInstallations.AggressivePathCheck == true) { searchDirections.Add(Vector3D.Normalize(searchMatrix.Forward + searchMatrix.Left)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Forward + searchMatrix.Right)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Backward + searchMatrix.Left)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Backward + searchMatrix.Right)); } int debugSpawnPointAttempts = 0; int searchDirectionAttempts = 0; foreach (var searchDirection in searchDirections) { searchDirectionAttempts++; double searchIncrement = startDist; while (searchIncrement < endDist) { debugSpawnPointAttempts++; var checkCoords = searchDirection * searchIncrement + startCoords; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(checkCoords, planet); if (SpawnResources.IsPositionNearEntity(surfaceCoords, Settings.PlanetaryInstallations.MinimumSpawnDistanceFromOtherGrids) == true || SpawnResources.IsPositionInSafeZone(surfaceCoords) == true) { searchIncrement += Settings.PlanetaryInstallations.SearchPathIncrement; continue; } var checkUpDir = Vector3D.Normalize(surfaceCoords - planetEntity.GetPosition()); var checkForwardDir = Vector3D.Normalize(MyUtils.GetRandomPerpendicularVector(ref checkUpDir)); var checkMatrix = MatrixD.CreateWorld(surfaceCoords, checkForwardDir, checkUpDir); var checkDirections = new List <Vector3D>(); checkDirections.Add(checkMatrix.Forward); checkDirections.Add(checkMatrix.Backward); checkDirections.Add(checkMatrix.Left); checkDirections.Add(checkMatrix.Right); if (Settings.PlanetaryInstallations.AggressiveTerrainCheck == true) { checkDirections.Add(Vector3D.Normalize(checkMatrix.Forward + checkMatrix.Left)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Forward + checkMatrix.Right)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Backward + checkMatrix.Left)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Backward + checkMatrix.Right)); } var distToCore = Vector3D.Distance(surfaceCoords, planetEntity.GetPosition()); bool badPosition = false; if (spawnGroup.SkipTerrainCheck == false) { foreach (var checkDirection in checkDirections) { double terrainCheckIncrement = 0; while (terrainCheckIncrement < terrainVarianceCheckTarget) { var checkTerrainCoords = checkDirection * terrainCheckIncrement + surfaceCoords; var checkTerrainSurfaceCoords = SpawnResources.GetNearestSurfacePoint(checkTerrainCoords, planet); var checkDistToCore = Vector3D.Distance(checkTerrainSurfaceCoords, planetEntity.GetPosition()); var elevationDiff = checkDistToCore - distToCore; if (elevationDiff < Settings.PlanetaryInstallations.MinimumTerrainVariance || elevationDiff > Settings.PlanetaryInstallations.MaximumTerrainVariance) { badPosition = true; break; } terrainCheckIncrement += Settings.PlanetaryInstallations.TerrainCheckIncrementDistance; } if (badPosition == true) { break; } } } if (badPosition == false) { spawnCoords = surfaceCoords; Logger.AddMsg("Found Installation Site After: " + debugSpawnPointAttempts.ToString() + " Attempts", true); Logger.AddMsg("Search Directions Used: " + searchDirectionAttempts.ToString(), true); return(true); } searchIncrement += Settings.PlanetaryInstallations.SearchPathIncrement; } } Logger.AddMsg("Could Not Find Installation Site After: " + debugSpawnPointAttempts.ToString() + " Attempts", true); return(false); }