public static bool LunarSpawnEligible(Vector3D checkCoords) { MyPlanet planet = GetNearestPlanet(checkCoords); if (planet == null) { return(false); } IMyEntity planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(checkCoords - planetEntity.GetPosition()); var closestPathPoint = upDir * Settings.SpaceCargoShips.MinLunarSpawnHeight + checkCoords; if (SpawnResources.IsPositionInGravity(closestPathPoint, planet) == true) { return(false); } return(true); }
public static List <ImprovedSpawnGroup> GetPlanetaryInstallations(Vector3D playerCoords, out List <ImprovedSpawnGroup> smallStations, out List <ImprovedSpawnGroup> mediumStations, out List <ImprovedSpawnGroup> largeStations, out Dictionary <string, List <string> > validFactions) { smallStations = new List <ImprovedSpawnGroup>(); mediumStations = new List <ImprovedSpawnGroup>(); largeStations = new List <ImprovedSpawnGroup>(); validFactions = new Dictionary <string, List <string> >(); MyPlanet planet = SpawnResources.GetNearestPlanet(playerCoords); string specificGroup = ""; var planetRestrictions = new List <string>(Settings.General.PlanetSpawnsDisableList.ToList()); SpawnGroupSublists.Clear(); SmallSpawnGroupSublists.Clear(); MediumSpawnGroupSublists.Clear(); LargeSpawnGroupSublists.Clear(); EligibleSpawnsByModId.Clear(); EligibleSmallSpawnsByModId.Clear(); EligibleMediumSpawnsByModId.Clear(); EligibleLargeSpawnsByModId.Clear(); if (planet != null) { if (planetRestrictions.Contains(planet.Generator.Id.SubtypeName) == true) { return(new List <ImprovedSpawnGroup>()); } } bool specificSpawnRequest = false; if (SpawnGroupManager.AdminSpawnGroup != "") { specificGroup = SpawnGroupManager.AdminSpawnGroup; SpawnGroupManager.AdminSpawnGroup = ""; specificSpawnRequest = true; } if (SpawnResources.IsPositionInGravity(playerCoords, planet) == false) { return(new List <ImprovedSpawnGroup>()); } var eligibleGroups = new List <ImprovedSpawnGroup>(); //Filter Eligible Groups To List foreach (var spawnGroup in SpawnGroupManager.SpawnGroups) { if (specificGroup != "" && spawnGroup.SpawnGroup.Id.SubtypeName != specificGroup) { continue; } if (specificGroup == "" && spawnGroup.AdminSpawnOnly == true) { continue; } if (spawnGroup.PlanetaryInstallation == false) { continue; } if (spawnGroup.PlanetaryInstallationType != "Small" && spawnGroup.PlanetaryInstallationType != "Medium" && spawnGroup.PlanetaryInstallationType != "Large") { continue; } if (SpawnResources.CheckCommonConditions(spawnGroup, playerCoords, planet, specificSpawnRequest) == false) { continue; } var validFactionsList = SpawnResources.ValidNpcFactions(spawnGroup, playerCoords); if (validFactionsList.Count == 0) { continue; } if (validFactions.ContainsKey(spawnGroup.SpawnGroupName) == false) { validFactions.Add(spawnGroup.SpawnGroupName, validFactionsList); } if (spawnGroup.Frequency > 0) { string modID = spawnGroup.SpawnGroup.Context.ModId; if (string.IsNullOrEmpty(modID) == true) { modID = "KeenSWH"; } if (SpawnGroupSublists.ContainsKey(modID) == false) { SpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (spawnGroup.PlanetaryInstallationType == "Small") { if (SmallSpawnGroupSublists.ContainsKey(modID) == false) { SmallSpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (EligibleSmallSpawnsByModId.ContainsKey(modID) == false) { EligibleSmallSpawnsByModId.Add(modID, 1); } else { EligibleSmallSpawnsByModId[modID] += 1; } } if (spawnGroup.PlanetaryInstallationType == "Medium") { if (MediumSpawnGroupSublists.ContainsKey(modID) == false) { MediumSpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (EligibleMediumSpawnsByModId.ContainsKey(modID) == false) { EligibleMediumSpawnsByModId.Add(modID, 1); } else { EligibleMediumSpawnsByModId[modID] += 1; } } if (spawnGroup.PlanetaryInstallationType == "Large") { if (LargeSpawnGroupSublists.ContainsKey(modID) == false) { LargeSpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (EligibleLargeSpawnsByModId.ContainsKey(modID) == false) { EligibleLargeSpawnsByModId.Add(modID, 1); } else { EligibleLargeSpawnsByModId[modID] += 1; } } if (Settings.PlanetaryInstallations.UseMaxSpawnGroupFrequency == true && spawnGroup.Frequency > Settings.PlanetaryInstallations.MaxSpawnGroupFrequency * 10) { spawnGroup.Frequency = (int)Math.Round((double)Settings.PlanetaryInstallations.MaxSpawnGroupFrequency * 10); } for (int i = 0; i < spawnGroup.Frequency; i++) { eligibleGroups.Add(spawnGroup); SpawnGroupSublists[modID].Add(spawnGroup); if (spawnGroup.PlanetaryInstallationType == "Small") { smallStations.Add(spawnGroup); SmallSpawnGroupSublists[modID].Add(spawnGroup); } if (spawnGroup.PlanetaryInstallationType == "Medium") { mediumStations.Add(spawnGroup); MediumSpawnGroupSublists[modID].Add(spawnGroup); } if (spawnGroup.PlanetaryInstallationType == "Large") { largeStations.Add(spawnGroup); LargeSpawnGroupSublists[modID].Add(spawnGroup); } } } } return(eligibleGroups); }
public static string AttemptSpawn(Vector3D startCoords, IMyPlayer player) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("PlanetaryInstallation", startCoords, Settings.PlanetaryInstallations.MaxShipsPerArea, Settings.PlanetaryInstallations.AreaSize) == true) { return("Too Many Planetary Installation Grids in Player Area"); } MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (planet == null) { return("No Planets In Game World Found."); } else { if (SpawnResources.GetDistanceFromSurface(startCoords, planet) > Settings.PlanetaryInstallations.PlayerMaximumDistanceFromSurface || SpawnResources.IsPositionInGravity(startCoords, planet) == false) { return("Player Not In Planet Gravity Or Too Far From Surface."); } } var planetEntity = planet as IMyEntity; if (MES_SessionCore.playerWatchList.ContainsKey(player) == true) { var playerSurface = SpawnResources.GetNearestSurfacePoint(player.GetPosition(), planet); if (MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck == Vector3D.Zero) { MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; return("New Player Detected. Storing Position On Planet."); } if (Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) < Settings.PlanetaryInstallations.PlayerDistanceSpawnTrigger) { Logger.AddMsg("Player Travelled: " + Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) + " Distance From Last Saved Position."); return("Player Hasn't Traveled Far Enough Yet."); } MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; } else { return("Player Not In Watcher List... Although They Probably Should Be If The Script Got Here."); } var smallStations = new List <ImprovedSpawnGroup>(); var mediumStations = new List <ImprovedSpawnGroup>(); var largeStations = new List <ImprovedSpawnGroup>(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetPlanetaryInstallations(startCoords, out smallStations, out mediumStations, out largeStations, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); smallStations = SpawnResources.SelectSpawnGroupSublist(SmallSpawnGroupSublists, EligibleSmallSpawnsByModId); mediumStations = SpawnResources.SelectSpawnGroupSublist(MediumSpawnGroupSublists, EligibleMediumSpawnsByModId); largeStations = SpawnResources.SelectSpawnGroupSublist(LargeSpawnGroupSublists, EligibleLargeSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } Logger.AddMsg("Found " + (spawnGroupList.Count / 10).ToString() + " Potential Spawn Groups. Small: " + (smallStations.Count / 10).ToString() + " // Medium: " + (mediumStations.Count / 10).ToString() + " // Large: " + (largeStations.Count / 10).ToString(), true); string stationSize = "Small"; spawnGroupList = smallStations; bool skippedAbsentSmall = false; bool skippedAbsentMedium = false; bool skippedAbsentLarge = false; //Start With Small Station Always, Try Chance For Medium. if (stationSize == "Small" && smallStations.Count == 0) { //No Small Stations Available For This Area, So Try Medium. skippedAbsentSmall = true; stationSize = "Medium"; spawnGroupList = mediumStations; } else if (stationSize == "Small" && smallStations.Count != 0) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == false) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } if (SpawnResources.rnd.Next(0, 100) < mediumChance) { stationSize = "Medium"; spawnGroupList = mediumStations; } } if (stationSize == "Medium" && mediumStations.Count == 0) { //No Medium Stations Available For This Area, So Try Large. skippedAbsentMedium = true; stationSize = "Large"; spawnGroupList = largeStations; } else if (stationSize == "Medium" && mediumStations.Count != 0) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == false) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } if (SpawnResources.rnd.Next(0, 100) < largeChance) { stationSize = "Large"; spawnGroupList = largeStations; } } if (stationSize == "Large" && largeStations.Count == 0) { skippedAbsentLarge = true; stationSize = "Medium"; spawnGroupList = mediumStations; if (mediumStations.Count == 0) { skippedAbsentMedium = true; stationSize = "Small"; spawnGroupList = smallStations; } } if (spawnGroupList.Count == 0) { return("Could Not Find Station Of Suitable Size For This Spawn Instance."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; Vector3D spawnCoords = Vector3D.Zero; Logger.StartTimer(); if (GetSpawnCoords(spawnGroup, startCoords, out spawnCoords) == false) { Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); return("Could Not Find Safe Position To Spawn " + stationSize + " Installation."); } Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); //Get Directions var upDir = Vector3D.Normalize(spawnCoords - planetEntity.GetPosition()); var forwardDir = Vector3D.CalculatePerpendicularVector(upDir); var spawnMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); var successfulVoxelSpawn = false; foreach (var voxel in spawnGroup.SpawnGroup.Voxels) { var voxelSpawningPosition = Vector3D.Transform((Vector3D)voxel.Offset, spawnMatrix); try{ var voxelSpawn = MyAPIGateway.Session.VoxelMaps.CreateVoxelMapFromStorageName(voxel.StorageName, voxel.StorageName, voxelSpawningPosition); if (Settings.PlanetaryInstallations.RemoveVoxelsIfGridRemoved == true && spawnGroup.RemoveVoxelsIfGridRemoved == true) { NPCWatcher.SpawnedVoxels.Add(voxelSpawn.EntityId.ToString(), voxelSpawn as IMyEntity); } successfulVoxelSpawn = true; }catch (Exception exc) { Logger.AddMsg("Voxel Spawning For " + voxel.StorageName + " Failed"); } } if (successfulVoxelSpawn == true) { var voxelIdList = new List <string>(NPCWatcher.SpawnedVoxels.Keys.ToList()); string[] voxelIdArray = voxelIdList.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-SpawnedVoxels", voxelIdArray); } long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } for (int i = 0; i < spawnGroup.SpawnGroup.Prefabs.Count; i++) { var prefab = spawnGroup.SpawnGroup.Prefabs[i]; var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawnMatrix); //Realign to Terrain var offsetSurfaceCoords = SpawnResources.GetNearestSurfacePoint(spawnPosition, planet); var offsetSurfaceMatrix = MatrixD.CreateWorld(offsetSurfaceCoords, forwardDir, upDir); var finalCoords = Vector3D.Transform(new Vector3D(0, (double)prefab.Position.Y, 0), offsetSurfaceMatrix); var newForward = offsetSurfaceMatrix.Forward; var newUp = offsetSurfaceMatrix.Up; GetReversedForwardDirections(spawnGroup, i, ref newForward); GetDerelictDirections(spawnGroup, i, finalCoords, ref newForward, ref newUp); var speedL = Vector3.Zero; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "PlanetaryInstallation", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, finalCoords, newForward, newUp, speedL, speedA, prefab.BeaconText, options, gridOwner); }catch (Exception exc) { } Logger.AddMsg("Installation Forward Vector: " + newForward.ToString(), true); var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = spawnGroup; pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = finalCoords; pendingNPC.CurrentCoords = finalCoords; pendingNPC.EndCoords = finalCoords; pendingNPC.SpawnType = "PlanetaryInstallation"; pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } if (spawnGroup.PlanetaryInstallationType == "Small") { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance += Settings.PlanetaryInstallations.MediumSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Medium" || skippedAbsentMedium == true) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); int largeChance = 0; varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance += Settings.PlanetaryInstallations.LargeSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Large" || skippedAbsentLarge == true) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.UniqueEncounter == true) { SpawnGroupManager.UniqueGroupsSpawned.Add(spawnGroup.SpawnGroup.Id.SubtypeName); string[] uniqueSpawnedArray = SpawnGroupManager.UniqueGroupsSpawned.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-UniqueGroupsSpawned", uniqueSpawnedArray); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }
public static bool CalculateLunarTravelPath(MySpawnGroupDefinition spawnGroup, Vector3D startCoords, out Vector3D startPathCoords, out Vector3D endPathCoords) { startPathCoords = Vector3D.Zero; endPathCoords = Vector3D.Zero; SpawnResources.RefreshEntityLists(); MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (planet == null) { return(false); } var planetEntity = planet as IMyEntity; for (int i = 0; i < Settings.SpaceCargoShips.MaxSpawnAttempts; i++) { var spawnAltitude = (double)SpawnResources.rnd.Next((int)Settings.SpaceCargoShips.MinLunarSpawnHeight, (int)Settings.SpaceCargoShips.MaxLunarSpawnHeight); var abovePlayer = SpawnResources.CreateDirectionAndTarget(planetEntity.GetPosition(), startCoords, startCoords, spawnAltitude); var midpointDist = (double)SpawnResources.rnd.Next((int)Settings.SpaceCargoShips.MinPathDistanceFromPlayer, (int)Settings.SpaceCargoShips.MaxPathDistanceFromPlayer); var pathMidpoint = SpawnResources.GetRandomCompassDirection(abovePlayer, planet) * midpointDist + abovePlayer; var pathDist = (double)SpawnResources.rnd.Next((int)Settings.SpaceCargoShips.MinPathDistance, (int)Settings.SpaceCargoShips.MaxPathDistance); var pathDir = SpawnResources.GetRandomCompassDirection(abovePlayer, planet); var pathHalfDist = pathDist / 2; var tempPathStart = pathDir * pathHalfDist + pathMidpoint; pathDir = pathDir * -1; var tempPathEnd = pathDir * pathHalfDist + pathMidpoint; bool badPath = false; IHitInfo hitInfo = null; if (MyAPIGateway.Physics.CastLongRay(tempPathStart, tempPathEnd, out hitInfo, true) == true) { continue; } foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(tempPathStart, entity.GetPosition()) < Settings.SpaceCargoShips.MinSpawnDistFromEntities) { badPath = true; break; } } if (badPath == true) { continue; } var upDir = Vector3D.CalculatePerpendicularVector(pathDir); var pathMatrix = MatrixD.CreateWorld(tempPathStart, pathDir, upDir); foreach (var prefab in spawnGroup.Prefabs) { double stepDistance = 0; var tempPrefabStart = Vector3D.Transform((Vector3D)prefab.Position, pathMatrix); while (stepDistance < pathDist) { stepDistance += Settings.SpaceCargoShips.PathCheckStep; var pathCheckCoords = pathDir * stepDistance + tempPrefabStart; if (SpawnResources.IsPositionInSafeZone(pathCheckCoords) == true || SpawnResources.IsPositionInGravity(pathCheckCoords, planet) == true) { badPath = true; break; } } if (badPath == true) { break; } } if (badPath == true) { continue; } startPathCoords = tempPathStart; endPathCoords = tempPathEnd; return(true); } return(false); }
public static bool CalculateRegularTravelPath(MySpawnGroupDefinition spawnGroup, Vector3D startCoords, out Vector3D startPathCoords, out Vector3D endPathCoords) { startPathCoords = Vector3D.Zero; endPathCoords = Vector3D.Zero; SpawnResources.RefreshEntityLists(); MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); List <IMyEntity> nearbyEntities = new List <IMyEntity>(); for (int i = 0; i < Settings.SpaceCargoShips.MaxSpawnAttempts; i++) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var closestPathDist = (double)SpawnResources.rnd.Next((int)Settings.SpaceCargoShips.MinPathDistanceFromPlayer, (int)Settings.SpaceCargoShips.MaxPathDistanceFromPlayer); var closestPathPoint = randDir * closestPathDist + startCoords; bool tryInvertedDir = SpawnResources.IsPositionInGravity(closestPathPoint, planet); if (tryInvertedDir == true) { randDir = randDir * -1; closestPathPoint = randDir * closestPathDist + startCoords; if (SpawnResources.IsPositionInGravity(closestPathPoint, planet) == true) { continue; } } var pathDist = (double)SpawnResources.rnd.Next((int)Settings.SpaceCargoShips.MinPathDistance, (int)Settings.SpaceCargoShips.MaxPathDistance); var pathDir = Vector3D.Normalize(MyUtils.GetRandomPerpendicularVector(ref randDir)); var pathHalfDist = pathDist / 2; var tempPathStart = pathDir * pathHalfDist + closestPathPoint; pathDir = pathDir * -1; var tempPathEnd = pathDir * pathHalfDist + closestPathPoint; bool badPath = false; IHitInfo hitInfo = null; if (MyAPIGateway.Physics.CastLongRay(tempPathStart, tempPathEnd, out hitInfo, true) == true) { continue; } foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(tempPathStart, entity.GetPosition()) < Settings.SpaceCargoShips.MinSpawnDistFromEntities) { badPath = true; break; } } if (badPath == true) { continue; } var upDir = Vector3D.CalculatePerpendicularVector(pathDir); var pathMatrix = MatrixD.CreateWorld(tempPathStart, pathDir, upDir); foreach (var prefab in spawnGroup.Prefabs) { double stepDistance = 0; var tempPrefabStart = Vector3D.Transform((Vector3D)prefab.Position, pathMatrix); while (stepDistance < pathDist) { stepDistance += Settings.SpaceCargoShips.PathCheckStep; var pathCheckCoords = pathDir * stepDistance + tempPrefabStart; if (SpawnResources.IsPositionInSafeZone(pathCheckCoords) == true || SpawnResources.IsPositionInGravity(pathCheckCoords, planet) == true) { badPath = true; break; } } if (badPath == true) { break; } } if (badPath == true) { continue; } startPathCoords = tempPathStart; endPathCoords = tempPathEnd; return(true); } return(false); }
public static bool GetSpawnCoords(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, out Vector3D spawnCoords) { spawnCoords = Vector3D.Zero; SpawnResources.RefreshEntityLists(); MyPlanet planet = SpawnResources.GetNearestPlanet(spawnCoords); for (int i = 0; i < Settings.RandomEncounters.SpawnAttempts; i++) { var spawnDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.RandomEncounters.MinSpawnDistanceFromPlayer, (int)Settings.RandomEncounters.MaxSpawnDistanceFromPlayer); var tempSpawnCoords = spawnDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(tempSpawnCoords, planet) == true) { spawnDir *= -1; tempSpawnCoords = spawnDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(tempSpawnCoords, planet) == true) { continue; } } var tempMatrix = MatrixD.CreateWorld(tempSpawnCoords); var badPath = false; foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { var prefabCoords = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); planet = SpawnResources.GetNearestPlanet(prefabCoords); foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(entity.GetPosition(), prefabCoords) < Settings.RandomEncounters.MinDistanceFromOtherEntities) { badPath = true; break; } } if (SpawnResources.IsPositionInSafeZone(prefabCoords) == true || SpawnResources.IsPositionInGravity(prefabCoords, planet) == true) { badPath = true; break; } if (badPath == true) { break; } } if (badPath == true) { continue; } spawnCoords = tempSpawnCoords; return(true); } return(false); }
public static List <ImprovedSpawnGroup> GetRandomEncounters(Vector3D playerCoords, List <string> eligibleNames, out Dictionary <string, List <string> > validFactions) { MyPlanet planet = SpawnResources.GetNearestPlanet(playerCoords); string specificGroup = ""; validFactions = new Dictionary <string, List <string> >(); SpawnGroupSublists.Clear(); EligibleSpawnsByModId.Clear(); var environment = new EnvironmentEvaluation(playerCoords); bool specificSpawnRequest = false; if (SpawnGroupManager.AdminSpawnGroup != "") { specificGroup = SpawnGroupManager.AdminSpawnGroup; SpawnGroupManager.AdminSpawnGroup = ""; specificSpawnRequest = true; } if (SpawnResources.IsPositionInGravity(playerCoords, planet) == true) { return(new List <ImprovedSpawnGroup>()); } var eligibleGroups = new List <ImprovedSpawnGroup>(); //Filter Eligible Groups To List foreach (var spawnGroup in SpawnGroupManager.SpawnGroups) { if (eligibleNames != null) { if (!eligibleNames.Contains(spawnGroup.SpawnGroupName)) { continue; } } else { if (specificGroup != "" && spawnGroup.SpawnGroup.Id.SubtypeName != specificGroup) { continue; } if (specificGroup == "" && spawnGroup.AdminSpawnOnly == true) { continue; } } if (spawnGroup.SpaceRandomEncounter == false) { continue; } if (SpawnResources.CheckCommonConditions(spawnGroup, playerCoords, environment, specificSpawnRequest) == false) { continue; } var validFactionsList = SpawnResources.ValidNpcFactions(spawnGroup, playerCoords); if (validFactionsList.Count == 0) { continue; } if (validFactions.ContainsKey(spawnGroup.SpawnGroupName) == false) { validFactions.Add(spawnGroup.SpawnGroupName, validFactionsList); } if (spawnGroup.Frequency > 0) { string modID = spawnGroup.SpawnGroup.Context.ModId; if (string.IsNullOrEmpty(modID) == true) { modID = "KeenSWH"; } if (SpawnGroupSublists.ContainsKey(modID) == false) { SpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (EligibleSpawnsByModId.ContainsKey(modID) == false) { EligibleSpawnsByModId.Add(modID, 1); } else { EligibleSpawnsByModId[modID] += 1; } if (Settings.RandomEncounters.UseMaxSpawnGroupFrequency == true && spawnGroup.Frequency > Settings.RandomEncounters.MaxSpawnGroupFrequency * 10) { spawnGroup.Frequency = (int)Math.Round((double)Settings.RandomEncounters.MaxSpawnGroupFrequency * 10); } for (int i = 0; i < spawnGroup.Frequency; i++) { eligibleGroups.Add(spawnGroup); SpawnGroupSublists[modID].Add(spawnGroup); } } } return(eligibleGroups); }
public static bool GetInitialSpawnCoords(Vector3D startCoords, out Vector3D spawnCoords) { spawnCoords = Vector3D.Zero; MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); var inGravity = SpawnResources.IsPositionInGravity(startCoords, planet); for (int i = 0; i < Settings.BossEncounters.PathCalculationAttempts; i++) { var testCoords = Vector3D.Zero; if (inGravity == false) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinCoordsDistanceSpace, (int)Settings.BossEncounters.MaxCoordsDistanceSpace); spawnCoords = randDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { randDir *= -1; spawnCoords = randDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { continue; } } } else { var planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(startCoords - planetEntity.GetPosition()); var randDir = SpawnResources.GetRandomCompassDirection(startCoords, planet); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinCoordsDistancePlanet, (int)Settings.BossEncounters.MaxCoordsDistancePlanet); var roughCoords = randDir * randDist + startCoords; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(roughCoords, planet); spawnCoords = upDir * Settings.BossEncounters.MinPlanetAltitude + surfaceCoords; if (planet.GetAirDensity(spawnCoords) < Settings.BossEncounters.MinAirDensity) { spawnCoords = Vector3D.Zero; continue; } } if (spawnCoords == Vector3D.Zero) { continue; } bool badCoords = false; foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(spawnCoords, entity.GetPosition()) < Settings.BossEncounters.MinSignalDistFromOtherEntities) { badCoords = true; break; } } if (badCoords == false) { if (SpawnResources.IsPositionInSafeZone(spawnCoords) == true) { badCoords = true; } } if (badCoords == false) { return(true); } } spawnCoords = Vector3D.Zero; return(false); }
public static bool SpawnBossEncounter(BossEncounter encounter) { MyPlanet planet = SpawnResources.GetNearestPlanet(encounter.Position); var inGravity = SpawnResources.IsPositionInGravity(encounter.Position, planet); for (int i = 0; i < Settings.BossEncounters.PathCalculationAttempts; i++) { bool gotMatrix = false; var tempMatrix = MatrixD.CreateWorld(Vector3D.Zero, Vector3D.Forward, Vector3D.Up); if (inGravity == false) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { randDir *= -1; spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { continue; } } var forwardDir = Vector3D.Normalize(encounter.Position - spawnCoords); var upDir = Vector3D.CalculatePerpendicularVector(forwardDir); tempMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); gotMatrix = true; } else { var planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(encounter.Position - planetEntity.GetPosition()); var randDir = SpawnResources.GetRandomCompassDirection(encounter.Position, planet); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var roughCoords = randDir * randDist + encounter.Position; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(roughCoords, planet); var spawnCoords = upDir * Settings.BossEncounters.MinPlanetAltitude + surfaceCoords; tempMatrix = MatrixD.CreateWorld(spawnCoords, randDir * -1, upDir); gotMatrix = true; } if (gotMatrix == false) { continue; } bool badCoords = false; foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var offsetCoords = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(offsetCoords, entity.GetPosition()) < Settings.BossEncounters.MinSignalDistFromOtherEntities) { badCoords = true; break; } } if (badCoords == false) { if (SpawnResources.IsPositionInSafeZone(offsetCoords) == true) { badCoords = true; break; } } if (SpawnResources.IsPositionInGravity(offsetCoords, planet) == true) { if (SpawnResources.GetDistanceFromSurface(offsetCoords, planet) < Settings.BossEncounters.MinPlanetAltitude / 4) { badCoords = true; break; } } } if (badCoords == true) { continue; } //Spawn the things! Logger.SkipNextMessage = false; Logger.AddMsg("Boss Encounter SpawnGroup " + encounter.SpawnGroup.SpawnGroup.Id.SubtypeName + " Now Spawning."); foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var options = SpawnGroupManager.CreateSpawningOptions(encounter.SpawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); var speedL = prefab.Speed * (Vector3)tempMatrix.Forward; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); long gridOwner = 0; //Speed Management if (Settings.SpaceCargoShips.UseMinimumSpeed == true && prefab.Speed < Settings.SpaceCargoShips.MinimumSpeed) { speedL = Settings.SpaceCargoShips.MinimumSpeed * (Vector3)tempMatrix.Forward; } if (Settings.SpaceCargoShips.UseSpeedOverride == true) { speedL = Settings.SpaceCargoShips.SpeedOverride * (Vector3)tempMatrix.Forward; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(encounter.SpawnGroup.FactionOwner) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[encounter.SpawnGroup.FactionOwner]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + encounter.SpawnGroup.FactionOwner); } //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, encounter.SpawnGroup, "BossEncounter", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, tempMatrix.Forward, tempMatrix.Up, speedL, speedA, prefab.BeaconText, options, gridOwner); }catch (Exception exc) { } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = encounter.SpawnGroup; pendingNPC.SpawnGroupName = encounter.SpawnGroup.SpawnGroupName; pendingNPC.InitialFaction = encounter.SpawnGroup.FactionOwner; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = spawnPosition; pendingNPC.CurrentCoords = spawnPosition; pendingNPC.EndCoords = spawnPosition; pendingNPC.SpawnType = "BossEncounter"; pendingNPC.CleanupIgnore = encounter.SpawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = encounter.SpawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (encounter.SpawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && encounter.SpawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (encounter.SpawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } if (inGravity == true) { pendingNPC.Planet = planet; } NPCWatcher.PendingNPCs.Add(pendingNPC); } return(true); } Logger.AddMsg("Could Not Find Safe Area To Spawn Boss Encounter"); return(false); }
public static List <ImprovedSpawnGroup> GetBossEncounters(Vector3D playerCoords, Vector3D spawnCoords) { MyPlanet planet = SpawnResources.GetNearestPlanet(playerCoords); bool spaceSpawn = false; bool planetSpawn = false; string specificGroup = ""; var planetRestrictions = new List <string>(Settings.General.PlanetSpawnsDisableList.ToList()); SpawnGroupSublists.Clear(); EligibleSpawnsByModId.Clear(); if (planet != null) { if (planetRestrictions.Contains(planet.Generator.Id.SubtypeName) == true) { return(new List <ImprovedSpawnGroup>()); } } bool specificSpawnRequest = false; if (SpawnGroupManager.AdminSpawnGroup != "") { specificGroup = SpawnGroupManager.AdminSpawnGroup; SpawnGroupManager.AdminSpawnGroup = ""; specificSpawnRequest = true; } if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { if (planet.GetAirDensity(spawnCoords) > Settings.BossEncounters.MinAirDensity) { planetSpawn = true; } } else { spaceSpawn = true; } var eligibleGroups = new List <ImprovedSpawnGroup>(); //Filter Eligible Groups To List foreach (var spawnGroup in SpawnGroupManager.SpawnGroups) { if (specificGroup != "" && spawnGroup.SpawnGroup.Id.SubtypeName != specificGroup) { continue; } if (specificGroup == "" && spawnGroup.AdminSpawnOnly == true) { continue; } bool eligibleGroup = false; if (spawnGroup.BossEncounterSpace == true && spaceSpawn == true) { eligibleGroup = true; } if (spawnGroup.BossEncounterAtmo == true && planetSpawn == true) { eligibleGroup = true; } if (spawnGroup.BossEncounterAny == true) { eligibleGroup = true; } if (eligibleGroup == false) { continue; } if (SpawnResources.CheckCommonConditions(spawnGroup, playerCoords, planet, specificSpawnRequest) == false) { continue; } if (spawnGroup.Frequency > 0) { string modID = spawnGroup.SpawnGroup.Context.ModId; if (string.IsNullOrEmpty(modID) == true) { modID = "KeenSWH"; } if (SpawnGroupSublists.ContainsKey(modID) == false) { SpawnGroupSublists.Add(modID, new List <ImprovedSpawnGroup>()); } if (EligibleSpawnsByModId.ContainsKey(modID) == false) { EligibleSpawnsByModId.Add(modID, 1); } else { EligibleSpawnsByModId[modID] += 1; } if (Settings.BossEncounters.UseMaxSpawnGroupFrequency == true && spawnGroup.Frequency > Settings.BossEncounters.MaxSpawnGroupFrequency * 10) { spawnGroup.Frequency = (int)Math.Round((double)Settings.BossEncounters.MaxSpawnGroupFrequency * 10); } for (int i = 0; i < spawnGroup.Frequency; i++) { eligibleGroups.Add(spawnGroup); SpawnGroupSublists[modID].Add(spawnGroup); } } } return(eligibleGroups); }