public static bool CalculateAtmoTravelPath(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, MyPlanet planet, out Vector3D startPathCoords, out Vector3D endPathCoords, out MatrixD startMatrix) { startPathCoords = Vector3D.Zero; endPathCoords = Vector3D.Zero; startMatrix = MatrixD.CreateWorld(Vector3D.Zero, Vector3D.Forward, Vector3D.Up); SpawnResources.RefreshEntityLists(); if (planet == null) { return(false); } var planetEntity = planet as IMyEntity; for (int i = 0; i < Settings.PlanetaryCargoShips.MaxSpawnAttempts; i++) { //Get Starting Point var randDirFromPlayer = SpawnResources.GetRandomCompassDirection(startCoords, planet); var pathDist = SpawnResources.GetRandomPathDist(Settings.PlanetaryCargoShips.MinPathDistanceFromPlayer, Settings.PlanetaryCargoShips.MaxPathDistanceFromPlayer); var midPointSurface = SpawnResources.GetNearestSurfacePoint(randDirFromPlayer * pathDist + startCoords, planet); var upDir = Vector3D.Normalize(midPointSurface - planetEntity.GetPosition()); var altitudeFromMid = SpawnResources.GetRandomPathDist(Settings.PlanetaryCargoShips.MinSpawningAltitude, Settings.PlanetaryCargoShips.MaxSpawningAltitude); var tempStartPath = upDir * altitudeFromMid + midPointSurface; if (spawnGroup.PlanetRequiresAtmo == true && planet.GetAirDensity(tempStartPath) < Settings.PlanetaryCargoShips.MinAirDensity) { tempStartPath = upDir * Settings.PlanetaryCargoShips.MinSpawningAltitude + midPointSurface; if (spawnGroup.PlanetRequiresAtmo == true && planet.GetAirDensity(tempStartPath) < Settings.PlanetaryCargoShips.MinAirDensity) { continue; } } if (SpawnResources.IsPositionNearEntities(tempStartPath, Settings.PlanetaryCargoShips.MinSpawnFromGrids) == true) { continue; } var startCoordsDistFromCenter = Vector3D.Distance(planetEntity.GetPosition(), tempStartPath); //Get Ending Point var randPathDir = SpawnResources.GetRandomCompassDirection(tempStartPath, planet); var randPathDist = SpawnResources.GetRandomPathDist(Settings.PlanetaryCargoShips.MinPathDistance, Settings.PlanetaryCargoShips.MaxPathDistance); var endPathA = randPathDir * randPathDist + tempStartPath; var endPathB = -randPathDir * randPathDist + tempStartPath; var tempEndPath = Vector3D.Zero; if (Vector3D.Distance(endPathA, startCoords) < Vector3D.Distance(endPathB, startCoords)) { tempEndPath = endPathA; } else { tempEndPath = endPathB; randPathDir *= -1; } //TODO: Set At Same Height From Sealevel As Start var endUpDir = Vector3D.Normalize(tempEndPath - planetEntity.GetPosition()); tempEndPath = endUpDir * startCoordsDistFromCenter + planetEntity.GetPosition(); //Check Path var tempMatrix = MatrixD.CreateWorld(tempStartPath, randPathDir, upDir); var truePathDir = Vector3D.Normalize(tempEndPath - tempStartPath); bool badPath = false; foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { var modifiedStart = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); double totalSteps = 0; while (totalSteps < randPathDist) { var testPath = totalSteps * truePathDir + modifiedStart; if (SpawnResources.IsPositionInSafeZone(testPath) == true) { badPath = true; break; } if (SpawnResources.GetDistanceFromSurface(testPath, planet) < Settings.PlanetaryCargoShips.MinPathAltitude) { badPath = true; break; } totalSteps += Settings.PlanetaryCargoShips.PathStepCheckDistance; } if (badPath == true) { break; } } if (badPath == true) { continue; } startPathCoords = tempStartPath; endPathCoords = tempEndPath; startMatrix = tempMatrix; return(true); } return(false); }
public static bool GetSpawnCoords(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, out Vector3D spawnCoords) { spawnCoords = Vector3D.Zero; SpawnResources.RefreshEntityLists(); MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); var planetEntity = planet as IMyEntity; double extraDistance = 0; double terrainVarianceCheckTarget = Settings.PlanetaryInstallations.SmallTerrainCheckDistance; if (planetEntity == null || planet == null) { Logger.AddMsg("Planet Somehow Doesn't Exist... Even Though It Should If Script Got Here...", true); return(false); } if (spawnGroup.PlanetaryInstallationType == "Medium") { extraDistance = Settings.PlanetaryInstallations.MediumSpawnDistanceIncrement; terrainVarianceCheckTarget = Settings.PlanetaryInstallations.MediumTerrainCheckDistance; } if (spawnGroup.PlanetaryInstallationType == "Large") { extraDistance = Settings.PlanetaryInstallations.LargeSpawnDistanceIncrement; terrainVarianceCheckTarget = Settings.PlanetaryInstallations.LargeTerrainCheckDistance; } var startDist = Settings.PlanetaryInstallations.MinimumSpawnDistanceFromPlayers + extraDistance; var endDist = Settings.PlanetaryInstallations.MaximumSpawnDistanceFromPlayers + extraDistance; var upDir = Vector3D.Normalize(startCoords - planetEntity.GetPosition()); var forwardDir = Vector3D.Normalize(MyUtils.GetRandomPerpendicularVector(ref upDir)); var searchMatrix = MatrixD.CreateWorld(startCoords, forwardDir, upDir); //Searches in 8 directions from the player position var searchDirections = new List <Vector3D>(); searchDirections.Add(searchMatrix.Forward); searchDirections.Add(searchMatrix.Backward); searchDirections.Add(searchMatrix.Left); searchDirections.Add(searchMatrix.Right); if (Settings.PlanetaryInstallations.AggressivePathCheck == true) { searchDirections.Add(Vector3D.Normalize(searchMatrix.Forward + searchMatrix.Left)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Forward + searchMatrix.Right)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Backward + searchMatrix.Left)); searchDirections.Add(Vector3D.Normalize(searchMatrix.Backward + searchMatrix.Right)); } int debugSpawnPointAttempts = 0; int searchDirectionAttempts = 0; foreach (var searchDirection in searchDirections) { searchDirectionAttempts++; double searchIncrement = startDist; while (searchIncrement < endDist) { debugSpawnPointAttempts++; var checkCoords = searchDirection * searchIncrement + startCoords; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(checkCoords, planet); if (SpawnResources.IsPositionNearEntity(surfaceCoords, Settings.PlanetaryInstallations.MinimumSpawnDistanceFromOtherGrids) == true || SpawnResources.IsPositionInSafeZone(surfaceCoords) == true) { searchIncrement += Settings.PlanetaryInstallations.SearchPathIncrement; continue; } var checkUpDir = Vector3D.Normalize(surfaceCoords - planetEntity.GetPosition()); var checkForwardDir = Vector3D.Normalize(MyUtils.GetRandomPerpendicularVector(ref checkUpDir)); var checkMatrix = MatrixD.CreateWorld(surfaceCoords, checkForwardDir, checkUpDir); var checkDirections = new List <Vector3D>(); checkDirections.Add(checkMatrix.Forward); checkDirections.Add(checkMatrix.Backward); checkDirections.Add(checkMatrix.Left); checkDirections.Add(checkMatrix.Right); if (Settings.PlanetaryInstallations.AggressiveTerrainCheck == true) { checkDirections.Add(Vector3D.Normalize(checkMatrix.Forward + checkMatrix.Left)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Forward + checkMatrix.Right)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Backward + checkMatrix.Left)); checkDirections.Add(Vector3D.Normalize(checkMatrix.Backward + checkMatrix.Right)); } var distToCore = Vector3D.Distance(surfaceCoords, planetEntity.GetPosition()); bool badPosition = false; if (spawnGroup.SkipTerrainCheck == false) { foreach (var checkDirection in checkDirections) { double terrainCheckIncrement = 0; while (terrainCheckIncrement < terrainVarianceCheckTarget) { var checkTerrainCoords = checkDirection * terrainCheckIncrement + surfaceCoords; var checkTerrainSurfaceCoords = SpawnResources.GetNearestSurfacePoint(checkTerrainCoords, planet); var checkDistToCore = Vector3D.Distance(checkTerrainSurfaceCoords, planetEntity.GetPosition()); var elevationDiff = checkDistToCore - distToCore; if (elevationDiff < Settings.PlanetaryInstallations.MinimumTerrainVariance || elevationDiff > Settings.PlanetaryInstallations.MaximumTerrainVariance) { badPosition = true; break; } terrainCheckIncrement += Settings.PlanetaryInstallations.TerrainCheckIncrementDistance; } if (badPosition == true) { break; } } } if (badPosition == false) { spawnCoords = surfaceCoords; Logger.AddMsg("Found Installation Site After: " + debugSpawnPointAttempts.ToString() + " Attempts", true); Logger.AddMsg("Search Directions Used: " + searchDirectionAttempts.ToString(), true); return(true); } searchIncrement += Settings.PlanetaryInstallations.SearchPathIncrement; } } Logger.AddMsg("Could Not Find Installation Site After: " + debugSpawnPointAttempts.ToString() + " Attempts", true); return(false); }
public static bool GetInitialSpawnCoords(Vector3D startCoords, out Vector3D spawnCoords) { spawnCoords = Vector3D.Zero; MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); var inGravity = SpawnResources.IsPositionInGravity(startCoords, planet); for (int i = 0; i < Settings.BossEncounters.PathCalculationAttempts; i++) { var testCoords = Vector3D.Zero; if (inGravity == false) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinCoordsDistanceSpace, (int)Settings.BossEncounters.MaxCoordsDistanceSpace); spawnCoords = randDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { randDir *= -1; spawnCoords = randDir * randDist + startCoords; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { continue; } } } else { var planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(startCoords - planetEntity.GetPosition()); var randDir = SpawnResources.GetRandomCompassDirection(startCoords, planet); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinCoordsDistancePlanet, (int)Settings.BossEncounters.MaxCoordsDistancePlanet); var roughCoords = randDir * randDist + startCoords; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(roughCoords, planet); spawnCoords = upDir * Settings.BossEncounters.MinPlanetAltitude + surfaceCoords; if (planet.GetAirDensity(spawnCoords) < Settings.BossEncounters.MinAirDensity) { spawnCoords = Vector3D.Zero; continue; } } if (spawnCoords == Vector3D.Zero) { continue; } bool badCoords = false; foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(spawnCoords, entity.GetPosition()) < Settings.BossEncounters.MinSignalDistFromOtherEntities) { badCoords = true; break; } } if (badCoords == false) { if (SpawnResources.IsPositionInSafeZone(spawnCoords) == true) { badCoords = true; } } if (badCoords == false) { return(true); } } spawnCoords = Vector3D.Zero; return(false); }
public static string AttemptSpawn(Vector3D startCoords, IMyPlayer player) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("PlanetaryInstallation", startCoords, Settings.PlanetaryInstallations.MaxShipsPerArea, Settings.PlanetaryInstallations.AreaSize) == true) { return("Too Many Planetary Installation Grids in Player Area"); } MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (planet == null) { return("No Planets In Game World Found."); } else { if (SpawnResources.GetDistanceFromSurface(startCoords, planet) > Settings.PlanetaryInstallations.PlayerMaximumDistanceFromSurface || SpawnResources.IsPositionInGravity(startCoords, planet) == false) { return("Player Not In Planet Gravity Or Too Far From Surface."); } } var planetEntity = planet as IMyEntity; if (MES_SessionCore.playerWatchList.ContainsKey(player) == true) { var playerSurface = SpawnResources.GetNearestSurfacePoint(player.GetPosition(), planet); if (MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck == Vector3D.Zero) { MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; return("New Player Detected. Storing Position On Planet."); } if (Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) < Settings.PlanetaryInstallations.PlayerDistanceSpawnTrigger) { Logger.AddMsg("Player Travelled: " + Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) + " Distance From Last Saved Position."); return("Player Hasn't Traveled Far Enough Yet."); } MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; } else { return("Player Not In Watcher List... Although They Probably Should Be If The Script Got Here."); } var smallStations = new List <ImprovedSpawnGroup>(); var mediumStations = new List <ImprovedSpawnGroup>(); var largeStations = new List <ImprovedSpawnGroup>(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetPlanetaryInstallations(startCoords, out smallStations, out mediumStations, out largeStations, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); smallStations = SpawnResources.SelectSpawnGroupSublist(SmallSpawnGroupSublists, EligibleSmallSpawnsByModId); mediumStations = SpawnResources.SelectSpawnGroupSublist(MediumSpawnGroupSublists, EligibleMediumSpawnsByModId); largeStations = SpawnResources.SelectSpawnGroupSublist(LargeSpawnGroupSublists, EligibleLargeSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } Logger.AddMsg("Found " + (spawnGroupList.Count / 10).ToString() + " Potential Spawn Groups. Small: " + (smallStations.Count / 10).ToString() + " // Medium: " + (mediumStations.Count / 10).ToString() + " // Large: " + (largeStations.Count / 10).ToString(), true); string stationSize = "Small"; spawnGroupList = smallStations; bool skippedAbsentSmall = false; bool skippedAbsentMedium = false; bool skippedAbsentLarge = false; //Start With Small Station Always, Try Chance For Medium. if (stationSize == "Small" && smallStations.Count == 0) { //No Small Stations Available For This Area, So Try Medium. skippedAbsentSmall = true; stationSize = "Medium"; spawnGroupList = mediumStations; } else if (stationSize == "Small" && smallStations.Count != 0) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == false) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } if (SpawnResources.rnd.Next(0, 100) < mediumChance) { stationSize = "Medium"; spawnGroupList = mediumStations; } } if (stationSize == "Medium" && mediumStations.Count == 0) { //No Medium Stations Available For This Area, So Try Large. skippedAbsentMedium = true; stationSize = "Large"; spawnGroupList = largeStations; } else if (stationSize == "Medium" && mediumStations.Count != 0) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == false) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } if (SpawnResources.rnd.Next(0, 100) < largeChance) { stationSize = "Large"; spawnGroupList = largeStations; } } if (stationSize == "Large" && largeStations.Count == 0) { skippedAbsentLarge = true; stationSize = "Medium"; spawnGroupList = mediumStations; if (mediumStations.Count == 0) { skippedAbsentMedium = true; stationSize = "Small"; spawnGroupList = smallStations; } } if (spawnGroupList.Count == 0) { return("Could Not Find Station Of Suitable Size For This Spawn Instance."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; Vector3D spawnCoords = Vector3D.Zero; Logger.StartTimer(); if (GetSpawnCoords(spawnGroup, startCoords, out spawnCoords) == false) { Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); return("Could Not Find Safe Position To Spawn " + stationSize + " Installation."); } Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); //Get Directions var upDir = Vector3D.Normalize(spawnCoords - planetEntity.GetPosition()); var forwardDir = Vector3D.CalculatePerpendicularVector(upDir); var spawnMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); var successfulVoxelSpawn = false; foreach (var voxel in spawnGroup.SpawnGroup.Voxels) { var voxelSpawningPosition = Vector3D.Transform((Vector3D)voxel.Offset, spawnMatrix); try{ var voxelSpawn = MyAPIGateway.Session.VoxelMaps.CreateVoxelMapFromStorageName(voxel.StorageName, voxel.StorageName, voxelSpawningPosition); if (Settings.PlanetaryInstallations.RemoveVoxelsIfGridRemoved == true && spawnGroup.RemoveVoxelsIfGridRemoved == true) { NPCWatcher.SpawnedVoxels.Add(voxelSpawn.EntityId.ToString(), voxelSpawn as IMyEntity); } successfulVoxelSpawn = true; }catch (Exception exc) { Logger.AddMsg("Voxel Spawning For " + voxel.StorageName + " Failed"); } } if (successfulVoxelSpawn == true) { var voxelIdList = new List <string>(NPCWatcher.SpawnedVoxels.Keys.ToList()); string[] voxelIdArray = voxelIdList.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-SpawnedVoxels", voxelIdArray); } long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } for (int i = 0; i < spawnGroup.SpawnGroup.Prefabs.Count; i++) { var prefab = spawnGroup.SpawnGroup.Prefabs[i]; var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawnMatrix); //Realign to Terrain var offsetSurfaceCoords = SpawnResources.GetNearestSurfacePoint(spawnPosition, planet); var offsetSurfaceMatrix = MatrixD.CreateWorld(offsetSurfaceCoords, forwardDir, upDir); var finalCoords = Vector3D.Transform(new Vector3D(0, (double)prefab.Position.Y, 0), offsetSurfaceMatrix); var newForward = offsetSurfaceMatrix.Forward; var newUp = offsetSurfaceMatrix.Up; GetReversedForwardDirections(spawnGroup, i, ref newForward); GetDerelictDirections(spawnGroup, i, finalCoords, ref newForward, ref newUp); var speedL = Vector3.Zero; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "PlanetaryInstallation", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, finalCoords, newForward, newUp, speedL, speedA, prefab.BeaconText, options, gridOwner); }catch (Exception exc) { } Logger.AddMsg("Installation Forward Vector: " + newForward.ToString(), true); var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = spawnGroup; pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = finalCoords; pendingNPC.CurrentCoords = finalCoords; pendingNPC.EndCoords = finalCoords; pendingNPC.SpawnType = "PlanetaryInstallation"; pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } if (spawnGroup.PlanetaryInstallationType == "Small") { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance += Settings.PlanetaryInstallations.MediumSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Medium" || skippedAbsentMedium == true) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); int largeChance = 0; varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance += Settings.PlanetaryInstallations.LargeSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Large" || skippedAbsentLarge == true) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.UniqueEncounter == true) { SpawnGroupManager.UniqueGroupsSpawned.Add(spawnGroup.SpawnGroup.Id.SubtypeName); string[] uniqueSpawnedArray = SpawnGroupManager.UniqueGroupsSpawned.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-UniqueGroupsSpawned", uniqueSpawnedArray); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }
public static bool SpawnBossEncounter(BossEncounter encounter) { MyPlanet planet = SpawnResources.GetNearestPlanet(encounter.Position); var inGravity = SpawnResources.IsPositionInGravity(encounter.Position, planet); for (int i = 0; i < Settings.BossEncounters.PathCalculationAttempts; i++) { bool gotMatrix = false; var tempMatrix = MatrixD.CreateWorld(Vector3D.Zero, Vector3D.Forward, Vector3D.Up); if (inGravity == false) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { randDir *= -1; spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { continue; } } var forwardDir = Vector3D.Normalize(encounter.Position - spawnCoords); var upDir = Vector3D.CalculatePerpendicularVector(forwardDir); tempMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); gotMatrix = true; } else { var planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(encounter.Position - planetEntity.GetPosition()); var randDir = SpawnResources.GetRandomCompassDirection(encounter.Position, planet); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var roughCoords = randDir * randDist + encounter.Position; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(roughCoords, planet); var spawnCoords = upDir * Settings.BossEncounters.MinPlanetAltitude + surfaceCoords; tempMatrix = MatrixD.CreateWorld(spawnCoords, randDir * -1, upDir); gotMatrix = true; } if (gotMatrix == false) { continue; } bool badCoords = false; foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var offsetCoords = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(offsetCoords, entity.GetPosition()) < Settings.BossEncounters.MinSignalDistFromOtherEntities) { badCoords = true; break; } } if (badCoords == false) { if (SpawnResources.IsPositionInSafeZone(offsetCoords) == true) { badCoords = true; break; } } if (SpawnResources.IsPositionInGravity(offsetCoords, planet) == true) { if (SpawnResources.GetDistanceFromSurface(offsetCoords, planet) < Settings.BossEncounters.MinPlanetAltitude / 4) { badCoords = true; break; } } } if (badCoords == true) { continue; } //Spawn the things! Logger.SkipNextMessage = false; Logger.AddMsg("Boss Encounter SpawnGroup " + encounter.SpawnGroup.SpawnGroup.Id.SubtypeName + " Now Spawning."); foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var options = SpawnGroupManager.CreateSpawningOptions(encounter.SpawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); var speedL = prefab.Speed * (Vector3)tempMatrix.Forward; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); long gridOwner = 0; //Speed Management if (Settings.SpaceCargoShips.UseMinimumSpeed == true && prefab.Speed < Settings.SpaceCargoShips.MinimumSpeed) { speedL = Settings.SpaceCargoShips.MinimumSpeed * (Vector3)tempMatrix.Forward; } if (Settings.SpaceCargoShips.UseSpeedOverride == true) { speedL = Settings.SpaceCargoShips.SpeedOverride * (Vector3)tempMatrix.Forward; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(encounter.SpawnGroup.FactionOwner) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[encounter.SpawnGroup.FactionOwner]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + encounter.SpawnGroup.FactionOwner); } //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, encounter.SpawnGroup, "BossEncounter", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, tempMatrix.Forward, tempMatrix.Up, speedL, speedA, prefab.BeaconText, options, gridOwner); }catch (Exception exc) { } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = encounter.SpawnGroup; pendingNPC.SpawnGroupName = encounter.SpawnGroup.SpawnGroupName; pendingNPC.InitialFaction = encounter.SpawnGroup.FactionOwner; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = spawnPosition; pendingNPC.CurrentCoords = spawnPosition; pendingNPC.EndCoords = spawnPosition; pendingNPC.SpawnType = "BossEncounter"; pendingNPC.CleanupIgnore = encounter.SpawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = encounter.SpawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (encounter.SpawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && encounter.SpawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (encounter.SpawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } if (inGravity == true) { pendingNPC.Planet = planet; } NPCWatcher.PendingNPCs.Add(pendingNPC); } return(true); } Logger.AddMsg("Could Not Find Safe Area To Spawn Boss Encounter"); return(false); }