public override bool Run() { float angle = MoveThings.AskUserInput("Turn To Global Angle", "Angle (1 - 360)"); if (angle > 0F) { MoveThings.Turn(this.Target, angle); } return(true); }
public override bool Run() { float centimeters = MoveThings.AskUserInput("Move Down", "How many units? (100 = 1 Tile)"); if (centimeters > 0F) { MoveThings.MoveDown(this.Target, centimeters / 100); } return(true); }
public override bool Run() { float centimeters = MoveThings.AskUserInput("Move Left", "How many units? (100 = 1 Tile)"); if (centimeters > 0F) { MoveThings.TurnRight(Target); MoveThings.MoveForward(this.Target, centimeters / 100); MoveThings.TurnAround(Target); MoveThings.TurnRight(Target); } return(true); }