public override bool Run() { MoveThings.TurnAround(Target); MoveThings.TurnRight(Target); MoveThings.MoveForward(this.Target, 1f); MoveThings.TurnRight(Target); return(true); }
public override bool Run() { float centimeters = MoveThings.AskUserInput("Move Forward", "How many units? (100 = 1 Tile)"); if (centimeters > 0F) { MoveThings.MoveForward(this.Target, centimeters / 100); } return(true); }
public override bool Run() { MoveThings.MoveForward(this.Target, 1f); return(true); }